Kabu & Centiskorch
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Kabu & Centiskorch
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
Protect
Applies the Damage Guard Next effect to the user.
Blazing Flame Wheel
Activation Condition: When there is at least one trapped Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any trapped Pokémon on the opponent’s field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
Get Your Mind Moving!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user’s Fire Type Rebuff by one rank.
Ever-Burning Man Fire Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Group Fire Guard Exclusive lucky cookie 1
Reduces the damage all allied sync pairs take when attacked by Fire-type moves.
Passives and Superawakening
Max Move: Team Attack ↑& Team Sp. Atk ↑ 4
Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user’s max move.
The Ever-Burning Man Superawakening
Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user’s max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
1st Use Status P-Move: Team Crit Rate ↑ 3
Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user’s Pokémon uses a status move each battle.
Hot to the Touch 9
Leaves an opponent that attacked the user burned when the user is hit by an attack move.
Kabu & Centiskorch
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
Protect
Applies the Damage Guard Next effect to the user.
Blazing Flame Wheel
Activation Condition: When there is at least one trapped Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any trapped Pokémon on the opponent’s field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
Get Your Mind Moving!
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user’s Fire Type Rebuff by one rank.
Ever-Burning Man Fire Impact
No additional effect.
G-Max Centiferno
Leaves all opposing sync pairs trapped.
Max Guard
Applies the Damage Guard Next effect to an ally.
G-Max Centiferno
Leaves all opposing sync pairs trapped.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Group Fire Guard Exclusive lucky cookie 1
Reduces the damage all allied sync pairs take when attacked by Fire-type moves.
Passives and Superawakening
Max Move: Team Attack ↑& Team Sp. Atk ↑ 4
Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user’s max move.
The Ever-Burning Man Superawakening
Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user’s max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
1st Use Status P-Move: Team Crit Rate ↑ 3
Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user’s Pokémon uses a status move each battle.
Hot to the Touch 9
Leaves an opponent that attacked the user burned when the user is hit by an attack move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 10 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 5 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 4 | 10 |
| Team MAX/Sync Boost (Physical) 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move or max move. | 4 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 9 |
| Get Your Mind Moving!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 3 | 9 |
| Debut: Team Physical Boost 1 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 3 | 10 |
| Team First Super Sync Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 9 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Ever-Burning Man Fire Impact: Power +25 | 3 | 5 |
| Ever-Burning Man Fire Impact: Power +25 | 3 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Antifreeze Prevents the user from becoming frozen. | 2 | 5 |
| Ember: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Scorcher 2 Increases the amount of damage an opponent takes from being burned. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny. | 2 | 8 |
| Blazing Flame Wheel: Power +3 | 2 | 3 |
| Get Your Mind Moving!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Blazing Flame Wheel: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 8 |
| MAX Double Down 3 Powers up the user’s max moves that are super effective. | 2 | 8 |
| Ember: Power +4 | 2 | 3 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| Protect: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Blazing Flame Wheel: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Blazing Flame Wheel: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 5 |
| Blazing Flame Wheel: Power +3 | 1 | 3 |
| Blazing Flame Wheel: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |