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SYNC PAIR DETAILS

Acerola (Summer 2024)& Jellicent

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostSupportEX role: TechWeakness: ElectricAlola

Stats

HP873
Attack204
Defense396
Sp. Atk250
Sp. Def407
Speed387

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Gun

Pokémon moveSpecialWaterPower 24Gauge 1

No additional effect.

Recover

Pokémon moveStatusNormalGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP.

Shoreline Ominous Wind

Buddy moveSpecialGhostPower 120Gauge 2Uses 2

Activation Condition: When the user’s HP is at 80% or more. Deactivation Condition: When the user’s HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by two stat ranks.

Are You Afraid?

Trainer moveStatus−Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Raises the user’s Water Type Rebuff and Ghost Type Rebuff by one rank.

Full-Moon Ocean Invite Ghost Beam

Sync moveSpecialGhostPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Group Water Guard Exclusive lucky cookie 1

Reduces the damage all allied sync pairs take when attacked by Water-type moves.

Passives and Superawakening

Touch at Your Own Peril

Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move.

“Heals” Move: Team Gradual Healing

Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag.

Team Fist Bump 9

Restores the HP of all allied sync pairs when the user’s attack move is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Water Gun: Staggering 3

Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.

310
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Recover: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Recover: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Initial Guard

Applies the Damage Guard Next effect to the user when it enters a battle.

310
Status Immunity

Status conditions cannot be inflicted on the user.

310
Impervious

The user’s stats cannot be lowered.

310
Are You Afraid?: Critical Squad 1

Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s move is successful.

310
Full-Moon Ocean Invite Ghost Beam: Power +2535
Full-Moon Ocean Invite Ghost Beam: Power +2535
Water Gun: Power +423
Debut Regen

Applies the Gradual Healing effect to the user the first time it enters a battle each battle.

27
Trip Up 4

Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful.

27
Shoreline Ominous Wind: Power +323
Recover: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

27
Recover: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
HP +2024
Shoreline Ominous Wind: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Water Guard

Reduces damage when the user is attacked by Water-type moves.

28
Water Gun: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Are You Afraid?: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Sp. Def +512
Water Gun: Power +413
Water Gun: Power +413
Speed +512
Defense +512
Sp. Def +512
Shoreline Ominous Wind: Power +313
Shoreline Ominous Wind: Power +313
Sp. Atk +512
Speed +512
HP +1012
Shoreline Ominous Wind: Power +313
Shoreline Ominous Wind: Power +313
Defense +512
Defense +512
Speed +512
Water Gun: Power +413
Water Gun: Power +413

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