Bianca (Champion)& Virizion
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sacred Sword
Ignores the target’s raised stats.
Unova Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
White Light Sacred Sword
Activation Condition: When Unova Circle (Defensive) is applied to the allied field of play. Deactivation Condition: When Unova Circle (Defensive) is no longer applied to the allied field of play. Never misses. Ignores the target’s raised stats. Lowers the target’s Attack and Sp. Atk by three stat ranks. Lowers the target’s Fighting Type Rebuff by two ranks.
First Step to Glory
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Steps to a New Path Sacred Sword
No additional effect.
Master passive skill
Unova Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Unova C (Defensive): S-Moves ↑ 4Exclusive lucky cookie 1
Powers up the user’s sync move when Unova Circle (Defensive) applies to the allied field of play.
Passives and Superawakening
The Will to Protect
Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) applies to the allied field of play.
Assistant’s Observations
Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user’s attack move is successful.
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Start 3 Reduces the user’s sync move countdown by three the first time it enters a battle each battle. | 5 | 0 |
| Circle Hit: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful while a circle applies to the allied field of play. | 4 | 0 |
| Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| First Step to Glory: Berserker 2 Raises the user’s Attack by two stat ranks when its move is successful. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Unova C (Defensive) Extension 5 Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. | 3 | 10 |
| Circle Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful while a circle applies to the allied field of play. | 3 | 10 |
| Circle Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful while a circle applies to the allied field of play. | 3 | 10 |
| Unova C (Defensive): S-Moves ↑ 9 Powers up the user’s sync move when Unova Circle (Defensive) applies to the allied field of play. | 3 | 10 |
| Steps to a New Path Sacred Sword: Power +25 | 3 | 5 |
| Steps to a New Path Sacred Sword: Power +25 | 3 | 5 |
| Sacred Sword: Power +3 | 2 | 3 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 2 | 10 |
| Ridicure 3 Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 2 | 7 |
| White Light Sacred Sword: Power +3 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| First Step to Glory: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Evasive Sync-Up 3 Powers up the user’s sync move when its evasiveness is raised. | 2 | 10 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Sacred Sword: Power +3 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sacred Sword: Power +3 | 1 | 3 |
| Sacred Sword: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| White Light Sacred Sword: Power +3 | 1 | 3 |
| White Light Sacred Sword: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| White Light Sacred Sword: Power +3 | 1 | 3 |
| White Light Sacred Sword: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Sacred Sword: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sacred Sword: Power +3 | 1 | 3 |