Pokemas Lab
SYNC PAIR DETAILS

Sygna Suit Erika & Leafeon

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GrassTechWeakness: PoisonKanto

Stats

HP754
Attack296
Defense211
Sp. Atk168
Sp. Def211
Speed410

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Solar Blade

Pokémon movePhysicalGrassPower 240Gauge 3

The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.

X Speed

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Soak Up the Sun!

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank. In addition, raises the user’s Attack by two stat ranks when the weather is sunny. In addition, raises the user’s critical-hit rate by one stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.

Sunny Snooze Leaf Blade

Sync movePhysicalGrassPower 240

Critical hits land more easily. This attack’s power increases when the weather is sunny.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Erika’s Perfect Day for a Nap Exclusive Gym Battle Lucky Cookie 1

The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

Passives and Superawakening

Solar Propulsion 2

Has a chance (30%) of reducing the user’s sync move countdown by one when its move is successful while the weather is sunny.

Speeding Sun 3

Quickly charges the move gauge when the weather is sunny.

Charging Sun 5

Powers up the user’s moves when the weather is sunny.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Solar Blade: Fast-Track 9

Raises the user’s Speed by one stat rank when its Pokémon uses a move.

37
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

310
Healthy Power-Up 1

Powers up moves when the user’s HP is full.

310
Super Infliction 9

Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.

310
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

310
Solar Shield

Status conditions cannot be inflicted on the user when the weather is sunny.

38
Attack +2037
Sunny Snooze Leaf Blade: Power +2535
Sunny Snooze Leaf Blade: Power +2535
Solar Blade: Power +223
Solar Blade: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speedy Entry 1

Raises the user’s Speed by one stat rank when it enters a battle.

26
Solar Blade: Power +223
Soak Up the Sun!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

29
Solar Blade: Power +223
Sunny Day: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Solar Flare 5

Powers up the user’s sync move when the weather is sunny.

28
Headstrong

Attack cannot be lowered.

25
X Speed: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Superduper Effective 1

Powers up moves that are super effective.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Solar Blade: Power +213
Speed +512
Defense +1014
Solar Blade: Power +213
Solar Blade: Power +213
Defense +512
Speed +1014
Solar Blade: Power +213
Sp. Def +512
Speed +512
HP +2014
Sunny Day: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

17
Solar Blade: Power +213
HP +1012
Attack +512
Defense +512
Sp. Def +1014
Speed +512
X Speed: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17

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