Chase & Pikachu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Kanto Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Let’s Go, Everyone!
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Running With My Partner Pika Papow
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Guarded Entry 1 Exclusive lucky cookie 1
Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.
Chase’s Speedy Sprint Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Passives and Superawakening
Electrifying Chase
Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
Let’s Go, Pikachu! Superawakening
Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
T-Move: Team Speed ↑& Evasiveness ↑ 9
Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user’s Trainer uses a move.
Full-Bracing Command 9
Raises the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 5 | 10 |
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 5 | 10 |
| Kanto Analysis: T-Move: Crit Defense 9 Applies the Critical-Hit Defense effect to the allied field of play when the user’s Trainer uses a move. | 4 | 10 |
| Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 4 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Kanto C (Spec) Extension 3 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Ridicure 3 Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| X Sp. Atk All: Team Smart Command 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Running With My Partner Pika Papow: Power +25 | 3 | 5 |
| Running With My Partner Pika Papow: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 7 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 7 |
| Thunder Shock: Power +3 | 2 | 3 |
| Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder Shock: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 9 |
| Let’s Go, Everyone!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 7 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 2 | 7 |
| Electric Guard Reduces damage when the user is attacked by Electric-type moves. | 2 | 8 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +3 | 1 | 3 |
| Thunder Shock: Power +3 | 1 | 3 |
| Thunder Shock: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder Shock: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |