Bea & Sirfetch’d
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Meteor Assault
No additional effect.
X Attack
Raises the user’s Attack by two stat ranks.
X Speed
Raises the user’s Speed by two stat ranks.
Hold Strong!
Raises the user’s Defense by two stat ranks. Raises the user’s evasiveness by one stat rank. Applies the Gradual Healing effect to the user.
Worthy Foe Meteor Assault
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Bea’s Nourished Spirit Exclusive Gym Battle Lucky Cookie 1
The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Turns the field of play’s zone into a Fighting Zone the first time the user’s attack move is successful each battle. (A Fighting Zone powers up Fighting-type attacks.)
Passives and Superawakening
Sharp Entry 2
Raises the user’s critical-hit rate by two stat ranks when it enters a battle.
Critical Strike 3
Powers up the user’s attacks when they become critical hits.
Steady Aim
Critical-hit rate cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Worthy Foe Meteor Assault: Power +25 | 3 | 5 |
| Meteor Assault: Critical Charge 9 Charges the user’s move gauge by one when it lands a critical hit. | 3 | 10 |
| Worthy Foe Meteor Assault: Power +25 | 3 | 5 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Meteor Assault: Critical Clock 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user lands a critical hit. | 3 | 10 |
| Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. | 3 | 10 |
| On the Run 3 Raises the user’s evasiveness by three stat ranks the first time it is in a pinch each battle. | 3 | 8 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Worthy Foe Meteor Assault: Power +25 | 3 | 5 |
| Worthy Foe Meteor Assault: Power +25 | 3 | 5 |
| Meteor Assault: Power +2 | 2 | 3 |
| Meteor Assault: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Worthy Foe Meteor Assault: Power +25 | 2 | 5 |
| Critical Ferocity 2 Has a chance (30%) of raising the user’s Attack by one stat rank when its move is a critical hit. | 2 | 8 |
| Hold Strong!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Worthy Foe Meteor Assault: Power +25 | 2 | 5 |
| X Speed: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Meteor Assault: Power +2 | 2 | 3 |
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 2 | 7 |
| Speed +10 | 2 | 4 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Meteor Assault: Power +2 | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Meteor Assault: Power +2 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Meteor Assault: Power +2 | 1 | 3 |
| Attack +10 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Meteor Assault: Power +2 | 1 | 3 |
| Nervous Energy 1 Raises the user’s Speed by one stat rank when it is confused, flinching, or trapped. | 1 | 6 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| X Speed: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |