Arc Suit Misty & Starmie
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Bubble Beam
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Sp. Def and Speed by two stat ranks.
Kanto Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Hydro Pump
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.
Endure and Attack!
Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks. Applies the Enduring effect to the user.
Piercing Droplets Divine Bubble Beam
Increases the user’s Special Moves ↑ Next effect by two ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Circle: S-Moves ↑ 4Exclusive lucky cookie 1
Powers up the user’s sync move when a circle applies to the allied field of play.
Passives and Superawakening
Splash Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Splash Judgment
Raises the Water Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
My Policy for Battle Is...
Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
An All-Out Offensive!
Reduces the user’s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play.
My Sweet Pokémon Are Ready!
Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s Kanto Analysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| The Tomboyish Mermaid’s True Power Reduces the user’s sync move countdown by three the first time the remaining MP for its Kanto Analysis is zero each battle. Restores one MP of the user’s Kanto Analysis the first time the remaining MP for that move is zero each battle. | 5 | 0 |
| 1st S-Move: Rainy& Extension 3 Makes the weather rainy the first time the user’s sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | 4 | 0 |
| Piercing Droplets Divine Bubble Beam: Power +50 | 3 | 0 |
| Baffle Buff 3 Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Kanto C (Spec) Extension 5 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Hit Confused Opp: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 9 |
| Almighty Hydro Pump: Staggering 9 Makes the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Team S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after your team’s sync pair uses their sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Piercing Droplets Divine Bubble Beam: Power +25 | 3 | 5 |
| Piercing Droplets Divine Bubble Beam: Power +25 | 3 | 5 |
| Sp. Atk +20 | 2 | 0 |
| Almighty Bubble Beam: Power +4 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. | 2 | 7 |
| Almighty Hydro Pump: Power +2 | 2 | 3 |
| Almighty Hydro Pump: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Hit: Sync Move Boost ↑1 9 Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful. | 2 | 7 |
| Almighty Bubble Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 7 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Bubble Beam: Power +4 | 1 | 3 |
| Almighty Bubble Beam: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Almighty Hydro Pump: Power +2 | 1 | 3 |
| Almighty Hydro Pump: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Hydro Pump: Power +2 | 1 | 3 |
| Almighty Hydro Pump: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Almighty Bubble Beam: Power +4 | 1 | 3 |
| Almighty Bubble Beam: Power +4 | 1 | 3 |