Elio (Champion)&Necrozma (Dusk Mane)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Sunsteel Strike
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Morning Sun
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Solar Sunsteel Strike
Activation Condition: When your team’s sync pair uses a sync move once. Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Lowers the target’s Defense by three stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Morning Sun is one or more when attacking with this move, applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Sunward Glory!
Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by three ranks. Applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Dusk Solar Eclipse Sunsteel Strike
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Master passive skill
Alola Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Circle: S-Moves ↑ 4Exclusive lucky cookie 1
Powers up the user’s sync move when a circle applies to the allied field of play.
Passives and Superawakening
The Beast That Devours the Sun
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user’s Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Limitless Power
Increases the user’s Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play. Increases the user’s Sync Move ↑ Next effect by three ranks when an ally applies a circle to the allied field of play.
Gentle Morning Sun
Reduces the MP for the user’s Morning Sun by one and grants all of the following effects when its HP drops to half or below: Restores the user’s HP by approximately 50% of its maximum HP. Increases the user’s Physical Moves ↑ Next effect by two ranks.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ally Sets Circle: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. | 5 | 0 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 4 | 0 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Circle: Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. | 3 | 10 |
| Circle: S-Moves ↑ 9 Powers up the user’s sync move when a circle applies to the allied field of play. | 3 | 10 |
| Ally Sets Circle: Free Move Next 9 Applies the Free Move Next effect to the user when an ally applies a circle to the allied field of play. | 3 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 3 | 10 |
| Hit: Sync Move Boost ↑2 9 Increases the user’s Sync Move ↑ Next effect by two ranks when its attack move is successful. | 3 | 10 |
| Dusk Solar Eclipse Sunsteel Strike: Power +25 | 3 | 5 |
| Dusk Solar Eclipse Sunsteel Strike: Power +25 | 3 | 5 |
| Sunsteel Strike: Power +2 | 2 | 3 |
| Sunsteel Strike: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Speed +5 | 2 | 2 |
| Take SE Hit: P-Move DR& S-Move DR 3 Reduces damage taken by the user from super effective moves and super effective sync moves. | 2 | 9 |
| Sunward Glory!: Mighty Command 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 2 | 9 |
| Solar Sunsteel Strike: Power +2 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 9 |
| Morning Sun: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Morning Sun: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Sunsteel Strike: Power +2 | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sunsteel Strike: Power +2 | 1 | 3 |
| Sunsteel Strike: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Solar Sunsteel Strike: Power +2 | 1 | 3 |
| Solar Sunsteel Strike: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Solar Sunsteel Strike: Power +2 | 1 | 3 |
| Solar Sunsteel Strike: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sunsteel Strike: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |