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SYNC PAIR DETAILS

Marnie (Champion)&Moltres (Galarian Form)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkStrikeEX role: SupportWeakness: FairyGalar

Stats

HP932
Attack500
Defense173
Sp. Atk658
Sp. Def173
Speed355

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Fiery Wrath

Pokémon moveSpecialDarkPower 186Gauge 4

Has a chance (20%) of making the target flinch.

Protect

Pokémon moveStatusNormalGauge 2Uses 1

Applies the Damage Guard Next effect to the user.

Fierce Fiery Wrath

Buddy moveSpecialDarkPower 240

Activation Condition: When your team’s sync pair uses a sync move one time. Deactivation Condition: When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack’s power increases 20% when the user is in a pinch.

Triumphant Spirit!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk by six stat ranks. Raises the user’s Speed by four stat ranks. Raises the user’s evasiveness by two stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.

Distaste for Defeat Fiery Wrath

Sync moveSpecialDarkPower 300

No additional effect.

Master passive skill

Galar Spirit

Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Marnie’s Flaming Aura Exclusive Gym Battle Lucky Cookie 1

The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.

Passives and Superawakening

Sinister Aura

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Raises the user’s critical-hit rate by three stat ranks the first time it enters a battle each battle.

Spikemuth Grit

Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user’s Special Moves ↑ Next effect by three ranks the first time its HP drops to half or below each battle.

Mind over Matter 4

The user’s Sp. Atk increases 40% when its HP is reduced.

Sync Grid (BSB) 50 tiles

Tile and effectMove Lv.Energy
1st Hit: Dark Zone& Extension 3

Turns the field of play’s zone into a Dark Zone the first time the user’s attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.

50
S-Move: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.

40
Wounded Power 3

Powers up the user’s moves when its HP is reduced.

310
Fiery Wrath: Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

38
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Soften Up 1

Critical hits land more easily when the user attacks with a sync move.

310
Protect: Super Preparation 9

Applies the Supereffective ↑ Next effect to the user when its move is successful.

38
Endure Again

Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.

310
Triumphant Spirit!: Propulsion 9

Reduces the user’s sync move countdown by one when its move is successful.

310
Wounded Sync-Up 5

Powers up the user’s sync move when its HP is reduced.

38
Distaste for Defeat Fiery Wrath: Power +2535
Distaste for Defeat Fiery Wrath: Power +2535
Fiery Wrath: Power +223
Fiery Wrath: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +2024
Fierce Fiery Wrath: Power +223
Speedy Entry 2

Raises the user’s Speed by two stat ranks when it enters a battle.

27
Power Reserves 3

Powers up the user’s moves when it is in a pinch.

27
Protect: Slippery 2

Raises the user’s evasiveness by two stat ranks when its move is successful.

28
Protect: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Evasive Sync-Up 3

Powers up the user’s sync move when its evasiveness is raised.

27
Fiery Wrath: Power +223
Triumphant Spirit!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Sp. Atk +1024
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
HP +1012
Unflappable

Prevents the user from flinching.

15
Sp. Def +512
Fiery Wrath: Power +213
Fiery Wrath: Power +213
Speed +512
Sp. Atk +512
Dauntless

Sp. Atk cannot be lowered.

15
Sp. Def +512
Fierce Fiery Wrath: Power +213
Fierce Fiery Wrath: Power +213
Defense +512
Sp. Def +512
HP +1012
Sp. Atk +512
Defense +512
Speed +512
HP +1012
Fiery Wrath: Power +213

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