Cyrus & Palkia
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Spacial Rend
Critical hits land more easily.
Water Pulse
Has a chance (20%) of leaving the target confused.
New World Order!
Raises the user’s Sp. Atk and Speed by three stat ranks. The user takes damage equal to 25% of its remaining HP.
Hydro Pump
No additional effect.
Emotional Void Spacial Rend
Critical hits land more easily.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Piercing Gaze Exclusive lucky cookie 1
Moves never miss.
Power of Space to Change the World Exclusive Gym Battle Lucky Cookie 1
Powers up the user’s moves that are super effective. The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits.
Passives and Superawakening
Critical Strike 9
Powers up the user’s attacks when they become critical hits.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Spacial Rend: Power +3 | 3 | 4 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 3 | 10 |
| Critical Focus 2 Raises the user’s critical-hit rate by two stat ranks when it lands a critical hit. | 3 | 10 |
| Water Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Hydro Pump: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 8 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 3 | 8 |
| Hydro Pump: Power +3 | 3 | 4 |
| Emotional Void Spacial Rend: Power +25 | 3 | 5 |
| Emotional Void Spacial Rend: Power +25 | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 5 |
| Spacial Rend: Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 5 |
| Spacial Rend: Power +3 | 2 | 4 |
| Spacial Rend: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Spacial Rend: Accuracy +5 | 2 | 5 |
| Water Pulse: Power +4 | 2 | 4 |
| Water Pulse: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Water Pulse: Confusion Synergy 3 Powers up the user’s moves when the target is confused. | 2 | 8 |
| Steady Aim Critical-hit rate cannot be lowered. | 2 | 5 |
| HP +20 | 2 | 4 |
| Water Pulse: Power +4 | 2 | 4 |
| Hydro Pump: Power +3 | 2 | 4 |
| Hydro Pump: Power +3 | 2 | 4 |
| Hydro Pump: Accuracy +10 | 2 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 3 |
| Critastrophe 2 Powers up the user’s sync move when it becomes a critical hit. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Spacial Rend: Power +3 | 1 | 4 |
| Spacial Rend: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 4 |
| Water Pulse: Power +4 | 1 | 4 |
| HP +10 | 1 | 4 |
| Water Pulse: Power +4 | 1 | 4 |
| Water Pulse: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| New World Order!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Hydro Pump: Accuracy +5 | 1 | 5 |
| Hydro Pump: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Hydro Pump: Power +3 | 1 | 4 |
| Sp. Atk +20 | 1 | 0 |
| Speed +20 | 1 | 0 |