Pokemas Lab
SYNC PAIR DETAILS

N (Summer 2022)& Zoroark

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkStrikeEX role: TechWeakness: FightingUnova

Stats

HP749
Attack495
Defense173
Sp. Atk592
Sp. Def173
Speed466

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Night Daze

Pokémon moveSpecialDarkPower 199Gauge 4

Has a chance (40%) of lowering the target’s accuracy by one stat rank.

Dire Hit +

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by two stat ranks.

Snarl

Pokémon moveSpecialDarkPower 46Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Vivid Illusion!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk by six stat ranks. Raises the user’s evasiveness by two stat ranks.

Defender of Dreams Dark Beam

Sync moveSpecialDarkPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Quick Tempo Exclusive lucky cookie 1

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

Passives and Superawakening

Healthy Superhit

Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.

Super Sync 9

Applies the Supereffective ↑ Next effect to the user after using its sync move.

Sync Freebie

Applies the Free Move Next effect to the user after using its sync move.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Obscuring Power 3

Powers up the user’s moves when the target’s accuracy is lowered.

310
Night Daze: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

39
Devastation

The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Queue Cutter 2

Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses.

310
Obscuring Sync 5

Powers up the user’s sync move when the target’s accuracy is lowered.

310
Bedazzle 1

Lowers the accuracy of all opposing sync pairs by one stat rank when the user enters a battle.

310
Furious Brain

The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

310
Defender of Dreams Dark Beam: Power +2535
Defender of Dreams Dark Beam: Power +2535
Night Daze: Power +223
Night Daze: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Atk +2027
Snarl: Power +423
Snarl: Satisfied Snarl 4

Has a chance (50%) of lowering the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.

210
Snarl: Superduper Effective 9

Powers up moves that are super effective.

28
Dire Hit +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Snarl: Power +423
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

210
Night Daze: Power +223
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Vivid Illusion!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Sp. Def +512
Night Daze: Accuracy +513
Defense +512
Night Daze: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Night Daze: Power +213
Speed +512
Snarl: Accuracy +513
HP +1012
Sp. Atk +512
Snarl: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Snarl: Power +413
Dauntless

Sp. Atk cannot be lowered.

15
Speed +512
Snarl: Power +413
Snarl: Power +413
HP +1012
Speed +512
Night Daze: Power +213
Night Daze: Power +213

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