Lysandre & Yveltal
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Oblivion Wing
The more damage dealt to the target, the more it restores the user’s HP. Each use restores up to approximately 50% of the user’s maximum HP.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Dark Pulse
Has a chance (20%) of making the target flinch.
End the World!
Charges the user’s move gauge by two. Reduces the user’s sync move countdown by one. Raises the user’s critical-hit rate by two stat ranks. Lowers the user’s Defense and Sp. Def by one stat rank.
Cleansing Oblivion Wing
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Passives and Superawakening
S-Move: HP Recovery (M) 1
Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
He Who Weeps and Takes Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Powers up the Flying-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Dark Power 5
Powers up the user’s Dark-type moves.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Downside Up When the user’s stats would be lowered, raises the user’s stats by the same amount instead. | 5 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 5 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | 10 |
| Critical Strike 3 Powers up the user’s attacks when they become critical hits. | 4 | 10 |
| HP Advantage 2 The larger the user’s percentage of remaining HP, the more it powers up the user’s moves. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Harry 2 Powers up the user’s moves against targets that are flinching. | 3 | 10 |
| Dark Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Stat Reboot 4 Has a chance (50%) of returning the user’s lowered stats to normal when it is in a pinch. This effect can activate only once per battle. | 3 | 10 |
| Healthy Buffer 5 Reduces damage when the user is hit by an attack move when its HP is full. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Cleansing Oblivion Wing: Power +25 | 3 | 5 |
| Cleansing Oblivion Wing: Power +25 | 3 | 5 |
| Oblivion Wing: Power +3 | 2 | 4 |
| Oblivion Wing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Oblivion Wing: Power +3 | 2 | 4 |
| Dark Pulse: Power +3 | 2 | 4 |
| Dark Pulse: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dark Pulse: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Dark Pulse: Power +3 | 2 | 4 |
| Speed +10 | 2 | 4 |
| HP +20 | 2 | 4 |
| Oblivion Wing: Power +3 | 2 | 4 |
| Sp. Def +10 | 2 | 4 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Oblivion Wing: Power +2 | 1 | 3 |
| Oblivion Wing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 4 |
| Dark Pulse: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Speed +5 | 1 | 2 |
| Dark Pulse: Power +3 | 1 | 4 |
| End the World!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Oblivion Wing: Power +2 | 1 | 3 |
| X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |