Marnie (Summer 2021)& Grimmsnarl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Spirit Break
Lowers the target’s Sp. Atk. by one stat rank.
Crunch
Has a chance (20%) of lowering the target’s Defense by one stat rank.
Bulk Up
Raises the user’s Attack and Defense by one stat rank.
Not Today!
Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user’s Defense is raised, raises the user’s Sp. Def by the same amount. When the user’s Attack is raised, raises the user’s Speed by the same amount.
Kickback Summer Fairy Impact
The more the user’s stats are raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Passives and Superawakening
Critical Infliction 9
Raises the user’s critical-hit rate by one stat rank when its Pokémon uses a status move.
Super Infliction 4
Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
Double Buffer
When an ally’s stat is raised by a status move used by the user’s Pokémon, it is raised by double the stat ranks.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Spirit Break: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 7 |
| Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Superduper Effective 2 Powers up moves that are super effective. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Crunch: Staggering 1 Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | 3 | 8 |
| Kickback Summer Fairy Impact: Power +25 | 3 | 5 |
| Kickback Summer Fairy Impact: Power +25 | 3 | 5 |
| Spirit Break: Power +3 | 2 | 4 |
| Spirit Break: Ripple Effect 4 When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | 2 | 10 |
| Speed +10 | 2 | 4 |
| Spirit Break: Power +3 | 2 | 4 |
| Not Today!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 2 | 8 |
| Spirit Break: Power +3 | 2 | 4 |
| Bulk Up: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Crunch: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Crunch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Spirit Break: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Spirit Break: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Crunch: Power +4 | 1 | 3 |
| Bulk Up: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Crunch: Power +4 | 1 | 3 |
| Crunch: Power +4 | 1 | 3 |