N (Summer 2022)& Zoroark
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Daze
Has a chance (40%) of lowering the target’s accuracy by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Vivid Illusion!
Raises the user’s Sp. Atk by six stat ranks. Raises the user’s evasiveness by two stat ranks.
Defender of Dreams Dark Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Debut or 1st S-Move: Sync CD ↓ 130-Year Celebration Lucky Cookie
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
Passives and Superawakening
Healthy Superhit
Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
Super Sync 9
Applies the Supereffective ↑ Next effect to the user after using its sync move.
Sync Freebie
Applies the Free Move Next effect to the user after using its sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Obscuring Power 3 Powers up the user’s moves when the target’s accuracy is lowered. | 3 | 10 |
| Night Daze: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 9 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Queue Cutter 2 Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Obscuring Sync 5 Powers up the user’s sync move when the target’s accuracy is lowered. | 3 | 10 |
| Bedazzle 1 Lowers the accuracy of all opposing sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Defender of Dreams Dark Beam: Power +25 | 3 | 5 |
| Defender of Dreams Dark Beam: Power +25 | 3 | 5 |
| Night Daze: Power +2 | 2 | 3 |
| Night Daze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +20 | 2 | 7 |
| Snarl: Power +4 | 2 | 3 |
| Snarl: Satisfied Snarl 4 Has a chance (50%) of lowering the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful. | 2 | 10 |
| Snarl: Superduper Effective 9 Powers up moves that are super effective. | 2 | 8 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Snarl: Power +4 | 2 | 3 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Night Daze: Power +2 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Vivid Illusion!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Night Daze: Accuracy +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Night Daze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Night Daze: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Snarl: Accuracy +5 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Snarl: Power +4 | 1 | 3 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Snarl: Power +4 | 1 | 3 |
| Snarl: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Night Daze: Power +2 | 1 | 3 |
| Night Daze: Power +2 | 1 | 3 |