Sygna Suit Giovanni (Alt.)& Guzzlord
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stockpile
Raises the user’s Defense and Sp. Def by one stat rank.
Guzzling Swallow
Activation Condition: When the user uses Stockpile. Deactivation Condition: When this move is used. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. The more the user’s Defense or Sp. Def are raised, the more it also restores its HP. Removes all of the user’s Defense and Sp. Def increases.
Gorging Crunch
Activation Condition: When the user’s Defense and Sp. Def total six stat ranks or higher. Deactivation Condition: When the user’s Defense and Sp. Def total five stat ranks or less. The more the user’s Defense or Sp. Def are raised, the greater the power of this attack. Lowers the target’s Defense and Sp. Def by one stat rank. Removes all of the user’s Defense and Sp. Def increases.
Endless Ambition!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Applies the Take Next "All" Move effect to the user.
Crunch That Satisfies the Insatiable
No additional effect.
Master passive skill
Johto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Quick Tempo Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Giovanni’s Greed
When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally’s stat is raised by a status move used by the user’s Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks when the user’s Pokémon uses a status move.
B-Move: Restore T-Move MP 9
Restores one MP for the user’s Trainer when it uses a buddy move.
Team Sharp Entry 3
Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Stockpile: Team Strengthening Status 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a status move. | 5 | 0 |
| Debut: Dark Zone Turns the field of play’s zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) | 4 | 0 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Guarded Entry 3 Raises the user’s Defense and Sp. Def by three stat ranks when it enters a battle. | 3 | 10 |
| Stockpile: Move: Team Sync Move Boost ↑1 9 Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 3 | 10 |
| Infliction Freebie 9 Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 3 | 10 |
| Team Smart Command 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| 1st S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 3 | 10 |
| T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Crunch That Satisfies the Insatiable: Power +25 | 3 | 5 |
| Crunch That Satisfies the Insatiable: Power +25 | 3 | 5 |
| Gorging Crunch: Power +4 | 2 | 3 |
| Gorging Crunch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Team Fast-Track 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 8 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 2 | 8 |
| Stockpile: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Guzzling Swallow: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Endless Ambition!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 2 | 10 |
| T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 2 | 7 |
| Team Fierce Entry 2 Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle. | 2 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Gorging Crunch: Power +4 | 1 | 3 |
| Gorging Crunch: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +10 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Gorging Crunch: Power +4 | 1 | 3 |
| Gorging Crunch: Power +4 | 1 | 3 |