Dawn & Turtwig
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Dawn & Turtwig
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Razor Leaf
Critical hits land more easily.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Good as New!
Fully restores an ally’s HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally.
Seed Bomb
No additional effect.
Grass Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut Damage Reduction (Physical)Exclusive lucky cookie 1
Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Power Siphon 9
Lowers the Attack of an opponent that attacked the user by one stat rank and raises the user’s Attack by the same amount when the user is hit by an attack move.
Vigilance
Protects the user against critical hits.
Dawn & Grotle
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Razor Leaf
Critical hits land more easily.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Good as New!
Fully restores an ally’s HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally.
Seed Bomb
No additional effect.
Grass Sync Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut Damage Reduction (Physical)Exclusive lucky cookie 1
Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Power Siphon 9
Lowers the Attack of an opponent that attacked the user by one stat rank and raises the user’s Attack by the same amount when the user is hit by an attack move.
Vigilance
Protects the user against critical hits.
Dawn & Torterra
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Razor Leaf
Critical hits land more easily.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Good as New!
Fully restores an ally’s HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally.
Seed Bomb
No additional effect.
New Dawn Wood Hammer
The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut Damage Reduction (Physical)Exclusive lucky cookie 1
Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
Passives and Superawakening
Power Siphon 9
Lowers the Attack of an opponent that attacked the user by one stat rank and raises the user’s Attack by the same amount when the user is hit by an attack move.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 3 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 5 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 3 | 10 |
| Fierce Entry 1 Raises the user’s Attack by one stat rank when it enters a battle. | 3 | 7 |
| Good as New!: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Razor Leaf: Eagle Eye 1 Has a chance (20%) of raising the user’s critical-hit rate by one stat rank when its Pokémon uses a move. | 3 | 10 |
| New Dawn Wood Hammer: Power +25 | 3 | 5 |
| New Dawn Wood Hammer: Power +25 | 3 | 5 |
| Defense +5 | 2 | 3 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Attack +30 | 2 | 10 |
| Sp. Def +5 | 2 | 3 |
| Sp. Def +5 | 2 | 3 |
| Pump Up 2 Charges the user’s move gauge by two for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user’s sync move. | 2 | 10 |
| Seed Bomb: Power +3 | 2 | 3 |
| Seed Bomb: Power +3 | 2 | 3 |
| Pecking Order The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 2 | 7 |
| Razor Leaf: Power +4 | 2 | 3 |
| Razor Leaf: Power +4 | 2 | 3 |
| Razor Leaf: Power +4 | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 3 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Good as New!: Friendly Shield 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | 1 | 8 |
| HP +10 | 1 | 2 |
| Seed Bomb: Power +3 | 1 | 3 |
| Attack +10 | 1 | 4 |
| Seed Bomb: Power +3 | 1 | 3 |
| Seed Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Seed Bomb: Power +3 | 1 | 3 |
| Razor Leaf: Power +4 | 1 | 3 |
| Attack +10 | 1 | 4 |
| Razor Leaf: Power +4 | 1 | 3 |
| Razor Leaf: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |