Pokemas Lab
SYNC PAIR DETAILS

Mai & Munchlax

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportEX role: FieldWeakness: FightingSinnoh

Stats

HP872
Attack260
Defense390
Sp. Atk168
Sp. Def414
Speed258

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Normal Wish

Trainer moveStatus−Gauge 2Uses 2

Turns the field of play’s zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)

Thick Fur Protect

Buddy moveStatusNormalUses 1

Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Applies the Gradual Healing effect to the user. Applies the Damage Guard Next effect to the user. Applies the Take Next"All" Move effect to the user.

We’ll Help You!

Trainer moveStatus−Uses 1

Raises the Defense and Sp. Def of all allied sync pairs by three stat ranks. These stats are raised by six stat ranks instead when the zone is a Normal Zone.

Big Sis Warden Giga Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Debut Damage Reduction (Physical)Exclusive lucky cookie 1

Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.

Passives and Superawakening

Sinnoh Rush

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

Warden of the Obsidian Fieldlands Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move.

Blessings of the Fieldlands

Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user’s HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone.

Hit: Attack ↓& Sp. Atk ↓ 9

Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful.

Normal Zone: Team All Stats ↓ Immunity

Stats cannot be lowered for all allied sync pairs when the zone is a Normal Zone.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
1st S-Move: Restore B-Move MP 1

Restores one MP of the user’s buddy move the first time its sync move is used each battle.

510
Team Safe Start

Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.

510
T-Move: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

410
Normal Zone Extension 5

Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.

410
Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Hit: Team Attack ↑& Sp. Atk ↑ 9

Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful.

310
Team Triage Tank 9

Restores the HP of all allied sync pairs when the user is hit by an attack move.

310
S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

310
Normal Zone: Team Crit Immunity

Protects all allied sync pairs against critical hits when the zone is a Normal Zone.

310
Normal Wish: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Hit: Attack ↓& Sp. Atk ↓ 9

Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful.

310
Big Sis Warden Giga Impact: Power +2535
Big Sis Warden Giga Impact: Power +2535
Flameproof

Prevents the user from getting burned.

25
Antifreeze

Prevents the user from becoming frozen.

25
Headbutt: Power +423
Defense +1024
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +2024
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Thick Fur Protect: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Normal Zone: MG → 2

Quickly charges the move gauge when the zone is a Normal Zone.

27
Normal Wish: Pep Rally 1

Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.

27
Normal Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone.

28
Headbutt: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
We’ll Help You!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

27
We’ll Help You!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Speed +512
Headbutt: Power +413
Headbutt: Power +413
HP +1012
Defense +512
Sp. Def +512
Attack +512
Speed +512
Defense +512
Sp. Def +512
Unflappable

Prevents the user from flinching.

15
Defense +512
HP +1012
Defense +512
Defense +512
Sp. Def +512
Headbutt: Power +413
Headbutt: Power +413

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