Iris (Alt.)& Hydreigon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Breaking Swipe
Lowers the target’s Attack by one stat rank.
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Dragon Rush
Has a chance (20%) of making the target flinch.
Three Heads!
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by one. Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Triple Threat Dragon Rush
The more the target’s stats are lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Team Attack ↓ 2Exclusive lucky cookie 1
Lowers the Attack of all opposing sync pairs by two stat ranks the first time the user enters a battle each battle.
Passives and Superawakening
Piercing Gaze
Moves never miss.
The Girl Who Knows the Hearts of Dragons Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
Power Loving
The more the target’s stats are lowered, the more it powers up the user’s moves.
Double Drop
When an opponent’s stat is lowered, it is lowered by double the stat ranks.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 5 | 10 |
| Three Heads!: Honing Hit 9 Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank. | 5 | 10 |
| Dragon Rush: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 4 | 9 |
| Entry: Team Stat ↓ 1 Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 4 | 10 |
| Attack +20 | 3 | 7 |
| Dragon Rush: Trip Up 6 Has a chance (70%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 8 |
| Sp. Atk +20 | 3 | 7 |
| Pecking Order The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Breaking Swipe: Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 3 | 8 |
| Three Heads!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 3 | 10 |
| Triple Threat Dragon Rush: Power +25 | 3 | 5 |
| Triple Threat Dragon Rush: Power +25 | 3 | 5 |
| Dragon Rush: Power +3 | 2 | 4 |
| Dragon Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dragon Rush: Power +3 | 2 | 4 |
| Breaking Swipe: Power +4 | 2 | 4 |
| Breaking Swipe: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Breaking Swipe: Power +4 | 2 | 4 |
| Snarl: Power +4 | 2 | 4 |
| Three Heads!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Beef Up 3 Has a chance (40%) of raising the user’s Attack by one stat rank when it is hit by an attack move. | 2 | 10 |
| Snarl: Power +4 | 2 | 4 |
| Snarl: Power +4 | 2 | 4 |
| Snarl: Superduper Effective 2 Powers up moves that are super effective. | 2 | 8 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| Stalwart Sp. Def cannot be lowered. | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dragon Rush: Power +3 | 1 | 4 |
| Dragon Rush: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Breaking Swipe: Power +4 | 1 | 4 |
| Breaking Swipe: Power +4 | 1 | 4 |
| Breaking Swipe: Power +4 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Snarl: Power +4 | 1 | 4 |
| HP +10 | 1 | 2 |
| Breaking Swipe: Power +4 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Snarl: Power +4 | 1 | 4 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Snarl: Power +4 | 1 | 4 |