Cheren (Champion)&Tornadus (Incarnate Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bleakwind Storm
Never misses when the weather is rainy. Has a chance (30%) of lowering the target’s Speed by one stat rank.
Fly
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
Black Gale Bleakwind Storm
Activation Condition: When the user uses any moves one time. Deactivation Condition: When this move is used. Never misses. The more the user’s Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target’s Speed by two stat ranks. Lowers the target’s Flying Type Rebuff by one rank the first time this attack move is successful each battle.
Thoughts of Glory
Raises the user’s Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks.
Wall for Challengers Bleakwind Storm
This attack’s power increases when the target’s Type Rebuff is lowered.
Master passive skill
Unova Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Strong Start 1 Exclusive lucky cookie 1
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle.
Passives and Superawakening
Season-Turning Power
The user’s moves never miss. Raises the user’s Sp. Atk by four stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
New Teacher’s Quick Wit
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. The more the user’s Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user’s Physical Moves ↑ Next effect is increased, the more it powers up its sync move.
S-Move: Physical Boost ↑2& Special Boost ↑2 9
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Strong Start 5 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks the first time the user enters a battle each battle. | 5 | 0 |
| Hit/S-Move: Phys& Spec Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank after using its sync move. | 4 | 0 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Strong Start 1 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. | 3 | 10 |
| Discombobulate 4 Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Thoughts of Glory: Durable 9 Applies the Enduring effect to the user when its move is successful. | 3 | 10 |
| Thoughts of Glory: Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. | 3 | 10 |
| S-Move: Physical Boost ↑1& Special Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank after using its sync move. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Wall for Challengers Bleakwind Storm: Power +25 | 3 | 5 |
| Wall for Challengers Bleakwind Storm: Power +25 | 3 | 5 |
| Bleakwind Storm: Power +2 | 2 | 3 |
| Bleakwind Storm: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 8 |
| Bleakwind Storm: On a Roll 3 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 9 |
| Fly: Power +3 | 2 | 3 |
| Fly: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Slippery Slope 9 Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses. | 2 | 8 |
| Black Gale Bleakwind Storm: Power +2 | 2 | 3 |
| Thoughts of Glory: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wall for Challengers Bleakwind Storm: Power +25 | 2 | 5 |
| Bleakwind Storm: Power +2 | 2 | 3 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 10 |
| Wall for Challengers Bleakwind Storm: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Bleakwind Storm: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Bleakwind Storm: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Fly: Power +3 | 1 | 3 |
| Fly: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Black Gale Bleakwind Storm: Power +2 | 1 | 3 |
| Black Gale Bleakwind Storm: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bleakwind Storm: Power +2 | 1 | 3 |
| Bleakwind Storm: Power +2 | 1 | 3 |