Piers & Obstagoon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Shout My Name!
Charges the user’s move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. Applies the Enduring effect to the user.
Obstruct
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Defense of the target that used it by two stat ranks.
No Encores Throat Chop
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Debut: Team Defense ↑& Sp. Def ↑ 1 Exclusive lucky cookie 1
Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user enters a battle each battle.
Passives and Superawakening
Hunker Down 9
Raises the user’s Defense by one stat rank when it nullifies an opponent’s move while in a defensive posture.
Hold Fast 9
Raises the user’s Sp. Def by one stat rank when it nullifies an opponent’s move while in a defensive posture.
Team Riposte 9
Raises the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent’s move while in a defensive posture.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Outrun 3 Quickly charges the move gauge when the user is affected by a status condition. | 3 | 7 |
| Unyielding 3 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (40%) of applying the Enduring effect to the user again. | 3 | 10 |
| Critical Strike 1 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Sp. Def +20 | 3 | 7 |
| Block and Heal 1 Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture. | 3 | 8 |
| Block and Lunge 1 Has a chance (20%) of reducing the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| Gritty 5 Powers up the user’s moves when it is affected by a status condition. | 3 | 10 |
| Power Reserves 3 Powers up the user’s moves when it is in a pinch. | 3 | 8 |
| No Encores Throat Chop: Power +25 | 3 | 5 |
| No Encores Throat Chop: Power +25 | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 5 |
| Dire Hit All +: Group Pep Talk 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 3 | 5 |
| Speed +10 | 2 | 4 |
| Attack +10 | 2 | 4 |
| On the Ropes 3 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 2 | 10 |
| Night Slash: Power +3 | 2 | 4 |
| Night Slash: Power +3 | 2 | 4 |
| HP +20 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Obstruct: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Obstruct: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Defense +20 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Defense +10 | 2 | 4 |
| Shout My Name!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| Shout My Name!: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 4 |
| Shout My Name!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Night Slash: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Night Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Obstruct: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Night Slash: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 4 |
| Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +40 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |