Kris & Jolteon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Thunder Wave
Leaves the target paralyzed.
Discharge
Has a chance (30%) of leaving the target paralyzed.
Reviewed and Ready!
Raises the user’s Sp. Atk by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Jolt of Genius Electric Beam
This attack’s power increases when the target is paralyzed.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
1st S-Move: Team Electric Rebuff ↓ 1Exclusive lucky cookie 1
Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Passives and Superawakening
Power Plant
Turns the field of play’s terrain into Electric Terrain after using the user’s sync move.
Team Electric Current
Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.
Snaring Strike 9
Lowers the target’s evasiveness by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s evasiveness by one stat rank after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Disenchanting Strike 9 Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by one stat rank after using the user’s sync move targeting that opponent. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 8 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 3 | 8 |
| Sync Induction 5 Powers up the user’s sync move when the terrain is Electric Terrain. | 3 | 10 |
| Jolt of Genius Electric Beam: Power +25 | 3 | 5 |
| Jolt of Genius Electric Beam: Power +25 | 3 | 5 |
| Discharge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Discharge: Power +3 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Thunder Shock: Power +4 | 2 | 3 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 2 | 7 |
| Team Evasive Rush 2 Raises the evasiveness of all allied sync pairs by two stat ranks after using the user’s sync move. | 2 | 10 |
| Thunder Wave: Accuracy +10 | 2 | 5 |
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Reviewed and Ready!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Power Induction 5 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Thunder Shock: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Thunder Wave: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Discharge: Power +3 | 1 | 3 |
| Discharge: Power +3 | 1 | 3 |