Pokemas Lab
SYNC PAIR DETAILS

Kris & Jolteon

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

ElectricTechEX role: SupportWeakness: GroundJohto

Stats

HP805
Attack352
Defense227
Sp. Atk510
Sp. Def227
Speed523

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Thunder Shock

Pokémon moveSpecialElectricPower 20Gauge 1

Has a chance (10%) of leaving the target paralyzed.

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

Discharge

Pokémon moveSpecialElectricPower 110Gauge 3

Has a chance (30%) of leaving the target paralyzed.

Reviewed and Ready!

Trainer moveStatus−Uses 2

Raises the user’s Sp. Atk by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.

Jolt of Genius Electric Beam

Sync moveSpecialElectricPower 240

This attack’s power increases when the target is paralyzed.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

1st S-Move: Team Electric Rebuff ↓ 1Exclusive lucky cookie 1

Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.

Passives and Superawakening

Power Plant

Turns the field of play’s terrain into Electric Terrain after using the user’s sync move.

Team Electric Current

Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.

Snaring Strike 9

Lowers the target’s evasiveness by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s evasiveness by one stat rank after using the user’s sync move targeting that opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Disenchanting Strike 9

Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by one stat rank after using the user’s sync move targeting that opponent.

310
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

38
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

310
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

310
Turbo Charge 2

Quickly charges the move gauge when the terrain is Electric Terrain.

38
Sync Induction 5

Powers up the user’s sync move when the terrain is Electric Terrain.

310
Jolt of Genius Electric Beam: Power +2535
Jolt of Genius Electric Beam: Power +2535
Discharge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Discharge: Power +323
Sp. Atk +1024
Thunder Shock: Power +423
Sync Cure

Removes all status conditions from the user after using its sync move.

27
Team Evasive Rush 2

Raises the evasiveness of all allied sync pairs by two stat ranks after using the user’s sync move.

210
Thunder Wave: Accuracy +1025
Paralysis Synergy 5

Powers up the user’s moves when the target is paralyzed.

28
Defense +1024
Reviewed and Ready!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Shock Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

28
Power Induction 5

Powers up the user’s moves when the terrain is Electric Terrain.

28
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Sp. Def +512
Speed +512
Defense +512
Discharge: Power +313
Discharge: Power +313
Sp. Def +512
Thunder Shock: Power +413
Thunder Shock: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Thunder Shock: Power +413
Sp. Def +512
Thunder Shock: Power +413
Thunder Wave: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17
Lithe

Prevents the user from getting paralyzed.

15
Speed +512
Sp. Atk +512
HP +1012
Speed +512
Discharge: Power +313
Discharge: Power +313

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