Lucas & Flareon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
Will-O-Wisp
Leaves the target burned.
Heat Wave
Has a chance (10%) of leaving the target burned.
Let Me Teach You!
Raises the user’s critical-hit rate by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Red-Hot Research Fire Beam
This attack’s power increases when the target is burned.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
1st S-Move: Team Fire Rebuff ↓ 1Exclusive lucky cookie 1
Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Passives and Superawakening
Solarize
Makes the weather sunny after using the user’s sync move.
Team Solar Immunity
When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.
Blunting Strike 9
Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Stupefying Strike 9 Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 8 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Scorching Sync 5 Powers up the user’s sync move when the target is burned. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. | 3 | 8 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 10 |
| Red-Hot Research Fire Beam: Power +25 | 3 | 5 |
| Red-Hot Research Fire Beam: Power +25 | 3 | 5 |
| Heat Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Heat Wave: Power +3 | 2 | 3 |
| Heat Wave: Accuracy +10 | 2 | 5 |
| Ember: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Team Brain Buff 2 Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user’s sync move. | 2 | 10 |
| Will-O-Wisp: Accuracy +10 | 2 | 5 |
| Burn Synergy 5 Powers up the user’s moves when the target is burned. | 2 | 8 |
| HP +20 | 2 | 4 |
| Let Me Teach You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Charging Sun 5 Powers up the user’s moves when the weather is sunny. | 2 | 8 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Ember: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Ember: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| Will-O-Wisp: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Heat Wave: Power +3 | 1 | 3 |
| Heat Wave: Power +3 | 1 | 3 |