Pokemas Lab
SYNC PAIR DETAILS

Lucas & Flareon

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireTechEX role: SupportWeakness: RockSinnoh

Stats

HP813
Attack413
Defense214
Sp. Atk454
Sp. Def228
Speed369

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Ember

Pokémon moveSpecialFirePower 20Gauge 1

Has a chance (10%) of leaving the target burned.

Will-O-Wisp

Pokémon moveStatusFireGauge 2

Leaves the target burned.

Heat Wave

Pokémon moveSpecialFirePower 130Gauge 3

Has a chance (10%) of leaving the target burned.

Let Me Teach You!

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.

Red-Hot Research Fire Beam

Sync moveSpecialFirePower 240

This attack’s power increases when the target is burned.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

1st S-Move: Team Fire Rebuff ↓ 1Exclusive lucky cookie 1

Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.

Passives and Superawakening

Solarize

Makes the weather sunny after using the user’s sync move.

Team Solar Immunity

When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.

Blunting Strike 9

Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Stupefying Strike 9

Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent.

310
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

38
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Scorching Sync 5

Powers up the user’s sync move when the target is burned.

310
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

310
Speeding Sun 3

Quickly charges the move gauge when the weather is sunny.

38
Solar Flare 5

Powers up the user’s sync move when the weather is sunny.

310
Red-Hot Research Fire Beam: Power +2535
Red-Hot Research Fire Beam: Power +2535
Heat Wave: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Heat Wave: Power +323
Heat Wave: Accuracy +1025
Ember: Power +423
Sp. Def +1024
Team Brain Buff 2

Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user’s sync move.

210
Will-O-Wisp: Accuracy +1025
Burn Synergy 5

Powers up the user’s moves when the target is burned.

28
HP +2024
Let Me Teach You!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Charging Sun 5

Powers up the user’s moves when the weather is sunny.

28
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

28
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Defense +512
Sp. Def +512
Speed +512
Heat Wave: Power +313
Heat Wave: Power +313
Defense +512
Ember: Power +413
Ember: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Ember: Power +413
Defense +512
Ember: Power +413
Will-O-Wisp: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17
Flameproof

Prevents the user from getting burned.

15
HP +1012
Speed +512
Sp. Atk +512
Sp. Atk +512
Heat Wave: Power +313
Heat Wave: Power +313

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