Lyra & Vaporeon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Gun
No additional effect.
Fake Tears
Lowers the target’s Sp. Def by two stat ranks.
Muddy Water
Has a chance (30%) of lowering the target’s accuracy by one stat rank.
Come Along!
Raises the user’s Sp. Atk by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
Overflowing Curiosity Water Beam
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
1st S-Move: Team Water Rebuff ↓ 1Exclusive lucky cookie 1
Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Passives and Superawakening
Rain Caller
Makes the weather rainy after using the user’s sync move.
Team Rain Coat
Protects all allied sync pairs against critical hits when the weather is rainy.
Impeding Strike 9
Lowers the target’s Speed by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Speed by one stat rank after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Blunting Strike 9 Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 8 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Racing Rain 3 Quickly charges the move gauge when the weather is rainy. | 3 | 8 |
| Rain Gear 3 Reduces damage when the user is hit by an attack move while the weather is rainy. | 3 | 10 |
| Overflowing Curiosity Water Beam: Power +25 | 3 | 5 |
| Overflowing Curiosity Water Beam: Power +25 | 3 | 5 |
| Muddy Water: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Muddy Water: Power +3 | 2 | 3 |
| Muddy Water: Accuracy +10 | 2 | 5 |
| Water Gun: Power +4 | 2 | 3 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 2 | 7 |
| Team Focus Rush 1 Raises the critical-hit rate of all allied sync pairs by one stat rank after using the user’s sync move. | 2 | 10 |
| Torrential Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 2 | 8 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 2 | 10 |
| Sp. Atk +10 | 2 | 4 |
| Come Along!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Raging Rain 5 Powers up the user’s moves when the weather is rainy. | 2 | 8 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Muddy Water: Power +3 | 1 | 3 |
| Muddy Water: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Water Gun: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Water Gun: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Water Gun: Power +4 | 1 | 3 |
| Fake Tears: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Muddy Water: Accuracy +5 | 1 | 3 |
| Muddy Water: Power +3 | 1 | 3 |
| Muddy Water: Power +3 | 1 | 3 |