Elio & Espeon
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confusion
Has a chance (10%) of leaving the target confused.
Morning Sun
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Psychic
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Mysterious Power!
Raises the user’s Sp. Atk by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Shining High Shattered Psyche
The more the target’s Sp. Def is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
1st S-Move: Team Psychic Rebuff ↓ 1Exclusive lucky cookie 1
Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.
Passives and Superawakening
Weird World
Turns the field of play’s terrain into Psychic Terrain after using the user’s sync move.
Psychic Terrain: Team Condition Nullification
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain.
P-Move/S-Move on Opp: Sp. Def ↓2 9
Lowers the target’s Sp. Def by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by two stat ranks after using the user’s sync move targeting that opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Confusion: Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Smarty-Pants The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Psychic: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 8 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Mysterious Power!: Full-Bracing Command 9 Raises the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 3 | 7 |
| P-Move/S-Move on Opp: Attack↓2 9 Lowers the target’s Attack by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by two stat ranks after using the user’s sync move targeting that opponent. | 3 | 10 |
| Morning Sun: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Morning Sun: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Shining High Shattered Psyche: Power +25 | 3 | 5 |
| Shining High Shattered Psyche: Power +25 | 3 | 5 |
| Confusion: Power +4 | 2 | 3 |
| Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 2 | 7 |
| Psychic: Power +3 | 2 | 3 |
| Psychic: On a Roll 2 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 2 | 8 |
| Mysterious Power!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 8 |
| Confusion: Power +4 | 2 | 3 |
| Morning Sun: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| Psychic: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Psychic: Power +3 | 1 | 3 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Psychic: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 5 |
| Confusion: Power +4 | 1 | 3 |