Pokemas Lab
SYNC PAIR DETAILS

Chase & Eevee

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalTechEX role: SupportWeakness: FightingKanto

Stats

HP830
Attack556
Defense206
Sp. Atk556
Sp. Def224
Speed388

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Growl

Pokémon moveStatusNormalGauge 1

Lowers the target’s Attack by one stat rank.

Swift

Pokémon moveSpecialNormalPower 68Gauge 2

Never misses.

Let’s Go Full Speed!

Trainer moveStatus−Uses 1

Raises the user’s Attack and Sp. Atk by three stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.

Chasing Possibilities Normal Impact

Sync movePhysicalNormalPower 300

The more the target’s Defense is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

1st S-Move: Team Normal Rebuff ↓ 1Exclusive lucky cookie 1

Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user’s sync move is used each battle.

Passives and Superawakening

Extreme Typeboost

Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user’s sync move is used each battle: - Normal - Fire - Water - Electric - Grass - Ice - Psychic - Dark - Fairy

S-Move: Normal Zone

Turns the field of play’s zone into a Normal Zone after using the user’s sync move. (A Normal Zone powers up Normal-type attacks.)

P/S-Move on Opp: Defense& Sp. Def ↓2 9

Lowers the target’s Defense and Sp. Def by two stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense and Sp. Def by two stat ranks after using the user’s sync move targeting that opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Headbutt: Trip Twice 9

Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.

310
Opp Rebuff ↓: Team Moves ↑ 2

Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.

310
Normal Zone: Team Crit Immunity

Protects all allied sync pairs against critical hits when the zone is a Normal Zone.

310
Might Afflicter 9

Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful.

310
S-Move: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Smarty-Pants

The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.

310
Chasing Possibilities Normal Impact: Power +2535
Chasing Possibilities Normal Impact: Power +2535
Headbutt: Power +423
Let’s Go Full Speed!: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

29
Let’s Go Full Speed!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Headbutt: Power +423
Normal Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone.

28
Headbutt: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Swift: Power +423
Normal Zone: MG → 2

Quickly charges the move gauge when the zone is a Normal Zone.

28
Growl: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Swift: Power +423
Insult to Injury

The more the target’s Defense is lowered, the more it powers up the user’s moves.

29
Swift: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Sp. Def +512
Clearheaded

Prevents the user from becoming confused.

15
Headbutt: Power +413
Headbutt: Power +413
Speed +512
Defense +512
Sp. Def +512
Headbutt: Power +413
Speed +512
HP +1012
Defense +512
Swift: Power +413
Attack +512
Sp. Def +512
Speed +512
Headstrong

Attack cannot be lowered.

15
Swift: Power +413
Swift: Power +413

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