Ethan (Champion)& Raikou
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Reigning Thunder Fang
Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense by two stat ranks. Leaves the target paralyzed. Has a chance (50%) of making the target flinch.
Max Revive
Applies the Endure and Restore effect to an ally.
Thunderous Roar Wild Charge
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s terrain into Electric Terrain. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Thundering Glory!
Restores the user’s HP by approximately 20% of its maximum HP. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. Applies the Gradual Healing effect to all allied sync pairs.
Lightning Dasher Wild Charge
No additional effect.
Master passive skill
Johto’s Thundering Legend
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Sync Damage Guard Exclusive lucky cookie 1
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Passives and Superawakening
Earth-Shaking Roar
Grants all of the following effects when the terrain is Electric Terrain: Powers up the moves of all allied sync pairs. Powers up the sync moves of all allied sync pairs. Reduces attack move damage taken by allies.
Rough and Swirling Electric Energy
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks when the user’s attack move is successful.
Debut / 1st S-Move: Johto C (Phys& Spec) on Field
Applies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user’s sync move is used each battle.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Johto C (Phys & Spec) Extension 5 Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) is applied to the allied field of play. Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. | 5 | 0 |
| 1st S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 4 | 0 |
| Hit: Team Defense ↑& Sp. Def ↑ 9 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Head Start 2 Reduces the user’s sync move countdown by two the first time it enters a battle each battle. | 3 | 10 |
| Hit: Team Attack ↑& Sp. Atk ↑ 9 Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Electric Terrain: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 3 | 10 |
| T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Team Sharp Entry 3 Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 3 | 10 |
| 1st S-Move: Team Physical Boost 2 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 3 | 10 |
| Lightning Dasher Wild Charge: Power +25 | 3 | 5 |
| Lightning Dasher Wild Charge: Power +25 | 3 | 5 |
| Reigning Thunder Fang: Power +2 | 2 | 3 |
| HP +20 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Thunderous Roar Wild Charge: Power +2 | 2 | 3 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| Thunderous Roar Wild Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Reigning Thunder Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thundering Glory!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 7 |
| Thundering Glory!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Reigning Thunder Fang: Power +2 | 1 | 3 |
| Reigning Thunder Fang: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Thunderous Roar Wild Charge: Power +2 | 1 | 3 |
| Thunderous Roar Wild Charge: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thunderous Roar Wild Charge: Power +2 | 1 | 3 |
| Thunderous Roar Wild Charge: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Reigning Thunder Fang: Power +2 | 1 | 3 |
| Reigning Thunder Fang: Power +2 | 1 | 3 |