Arezu (Summer 2026)& Basculegion
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Protect
Applies the Damage Guard Next effect to the user.
Souls’ Repose Last Respects
Activation Condition: When the user’s Trainer uses any moves one time. Deactivation Condition: Cannot be deactivated. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more fainted Pokémon on your team, the greater the power of this attack. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Restores one MP for this move when you have two or more Pokémon on your team.
I Pack Quite a Punch!
Reduces the user’s sync move countdown by two. Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Raging Soul Carrier Ghost Impact
The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Catalytic Infliction Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Passives and Superawakening
Soul-Clad Rage
The user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when you only have one Pokémon on your team. Powers up the user’s moves and sync move when you only have one Pokémon on your team.
Own Ally Faints: Phys& Spec Boost ↑10
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 10 ranks when an ally on your team faints.
Own Ally Faints: Sync CD ↓9 (Lim. 2)
Reduces the user’s sync move countdown by nine when an ally on your team faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead when the user faints. This effect can activate up to two times per battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Own Ally Faints: Sync Move Boost ↑10 Increases the user’s Sync Move ↑ Next effect by 10 ranks when an ally on your team faints. | 3 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Move: MG ↑2 9 Charges the user’s move gauge by two when its move is successful. | 3 | 10 |
| Shadow Ball: Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Raging Soul Carrier Ghost Impact: Power +25 | 3 | 5 |
| Raging Soul Carrier Ghost Impact: Power +25 | 3 | 5 |
| Shadow Ball: Power +3 | 2 | 3 |
| Protect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Souls’ Repose Last Respects: Power +2 | 2 | 3 |
| Souls’ Repose Last Respects: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| I Pack Quite a Punch!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 7 |
| Souls’ Repose Last Respects: Power +2 | 2 | 3 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 2 | 8 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Shadow Ball: Power +3 | 2 | 3 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Shadow Ball: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Normal Guard Reduces damage when the user is attacked by Normal-type moves. | 1 | 8 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Souls’ Repose Last Respects: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Souls’ Repose Last Respects: Power +2 | 1 | 3 |
| Souls’ Repose Last Respects: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |