Miriam &Toxapex (Tera Type: Poison)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Miriam &Toxapex (Tera Type: Poison)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Sting
Has a chance (30%) of leaving the target poisoned.
Baneful Bunker
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, leaves the opponent that used it poisoned.
Wide Guard
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
Don’t Work Too Hard!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Nurse’s Office Angel Tera Blast
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Catalytic Infliction Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Passives and Superawakening
Paldea Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Angel of the Nurse’s Office Superawakening
Powers up the moves of all allied sync pairs when the zone is a Poison Zone. Turns the field of play’s zone into a Poison Zone the first time the user’s attack move is successful each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
Debut: Poison S-Tera
The user Sync Terastallizes into Poison type the first time it enters a battle each battle.
Team S-Move: HP Recovery 3
Restores the user’s HP by approximately 30% of its maximum HP after your team’s sync pair uses their sync move.
Vigilance
Protects the user against critical hits.
Miriam &Toxapex (Tera Type: Poison) (Terastal Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Poison Sting
Has a chance (30%) of leaving the target poisoned.
Baneful Bunker
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, leaves the opponent that used it poisoned.
Wide Guard
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
Don’t Work Too Hard!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Nurse’s Office Angel Tera Blast
No additional effect.
Ametrine Tera Blast
Except in certain circumstances, successful hits with this attack become critical hits. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by three ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Catalytic Infliction Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Passives and Superawakening
Paldea Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Angel of the Nurse’s Office Superawakening
Powers up the moves of all allied sync pairs when the zone is a Poison Zone. Turns the field of play’s zone into a Poison Zone the first time the user’s attack move is successful each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
Poison Spikes Time to Shine
Restores one MP of the user’s Ametrine Tera Blast when it nullifies an opponent’s move while in a defensive posture.
Team S-Move: HP Recovery 3
Restores the user’s HP by approximately 30% of its maximum HP after your team’s sync pair uses their sync move.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Team S-Move: Restore Wide Guard MP 9 Restores one MP of the user’s Wide Guard after your team’s sync pair uses their sync move. | 5 | 10 |
| Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1 Restores one MP of the user’s Baneful Bunker the first time its Pokémon uses a status move each battle. | 5 | 10 |
| Def Posture: Team Defense ↓4 9 Lowers the Defense of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture. | 4 | 10 |
| Def Posture: Team Sp. Def ↓4 9 Lowers the Sp. Def of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture. | 4 | 10 |
| Def Posture: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| Team Fierce Entry 2 Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Block and Heal 9 Restores the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Def Posture: Team Special Boost ↑1 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| Team Grand Entry 2 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Block and Lunge 9 Reduces the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture. | 3 | 10 |
| Wide Guard: MP Refresh 4 Has a chance (50%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Nurse’s Office Angel Tera Blast: Power +25 | 3 | 5 |
| Nurse’s Office Angel Tera Blast: Power +25 | 3 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Poison Guard Reduces damage when the user is attacked by Poison-type moves. | 2 | 8 |
| Poison Sting: Power +4 | 2 | 3 |
| Don’t Work Too Hard!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Don’t Work Too Hard!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 8 |
| Ametrine Tera Blast: Power +2 | 2 | 3 |
| Ametrine Tera Blast: Power +2 | 2 | 3 |
| Baneful Bunker: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Poison Sting: Power +4 | 2 | 3 |
| Poison Sting: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Poison Sting: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Wide Guard: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ametrine Tera Blast: Power +2 | 2 | 3 |
| Ametrine Tera Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Poison Sting: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Ametrine Tera Blast: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Poison Sting: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Ametrine Tera Blast: Power +2 | 1 | 3 |