Marnie (Alt.)& Grimmsnarl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Marnie (Alt.)& Grimmsnarl
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Impish False Surrender
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. If the remaining MP for the user’s Super Effective ↑ is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Ain’t Goin’ Down Easy!
Turns the field of play’s zone into an EX Dark Zone. (An EX Dark Zone powers up Dark-type attacks.) Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank.
Winning with Everyone’s Cheers Dark Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Attack to the MAX 3 Exclusive lucky cookie 1
Powers up the user’s max move when its Attack is raised.
Passives and Superawakening
Galar Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Reviving Old Passion Superawakening
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move.
Hometown Cheers
Raises the user’s Attack by four stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle. Raises the user’s critical-hit rate by three stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle.
Returning Cheers with a Smile
Grants all of the following effects after the user uses its max move: Reduces the user’s sync move countdown by one. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Restores one MP of the user’s Super Effective ↑.
Targets Maxed
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Marnie (Alt.)& Grimmsnarl
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Impish False Surrender
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. If the remaining MP for the user’s Super Effective ↑ is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Ain’t Goin’ Down Easy!
Turns the field of play’s zone into an EX Dark Zone. (An EX Dark Zone powers up Dark-type attacks.) Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank.
Winning with Everyone’s Cheers Dark Impact
No additional effect.
G-Max Snooze
Puts the target to sleep.
G-Max Snooze
Puts the target to sleep.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Attack to the MAX 3 Exclusive lucky cookie 1
Powers up the user’s max move when its Attack is raised.
Passives and Superawakening
Galar Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Reviving Old Passion Superawakening
Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move.
Hometown Cheers
Raises the user’s Attack by four stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle. Raises the user’s critical-hit rate by three stat ranks the first time it turns the field of play’s zone into an EX Dark Zone each battle.
Returning Cheers with a Smile
Grants all of the following effects after the user uses its max move: Reduces the user’s sync move countdown by one. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Restores one MP of the user’s Super Effective ↑.
Targets Maxed
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Clutch Critical Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves. | 5 | 10 |
| 1st S-Move: Restore “Super Effective ↑” MP 1 Restores one MP of the user’s Super Effective ↑ the first time its sync move is used each battle. | 5 | 10 |
| Max Move: Team Physical& Special Boost 2 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move. | 4 | 10 |
| Dark Zone: Team S-Moves ↑ 3 Powers up the sync moves of all allied sync pairs when the zone is a Dark Zone. | 4 | 10 |
| Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Bite: Move on Opp: Sleep 4 Has a chance (50%) of putting the target to sleep when the user’s move targeting that opponent is successful. | 3 | 10 |
| G-Max Snooze: Power +100 | 3 | 8 |
| Max Move: Team Free Move Next Applies the Free Move Next effect to all allied sync pairs after using the user’s max move. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Umbral Power 5 Powers up the user’s moves when the zone is a Dark Zone. | 3 | 10 |
| Winning with Everyone’s Cheers Dark Impact: Power +25 | 3 | 5 |
| Winning with Everyone’s Cheers Dark Impact: Power +25 | 3 | 5 |
| Umbral Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | 2 | 8 |
| Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 2 | 8 |
| Bite: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Opp Asleep: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is asleep. | 2 | 8 |
| Impish False Surrender: Power +3 | 2 | 3 |
| Ain’t Goin’ Down Easy!: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 2 | 9 |
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 8 |
| Impish False Surrender: Power +3 | 2 | 3 |
| Impish False Surrender: Power +3 | 2 | 3 |
| T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 2 | 8 |
| Bite: Power +3 | 2 | 3 |
| Super Effective ↑: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Bite: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Impish False Surrender: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Impish False Surrender: Power +3 | 1 | 3 |
| Impish False Surrender: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bite: Power +3 | 1 | 3 |
| Bite: Power +3 | 1 | 3 |