Misty & Starmie
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bubble Beam
Has a chance (10%) of lowering the target’s Speed by one stat rank.
X Sp. Def All
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Catch Us If You Can!
Raises an ally’s evasiveness by two stat ranks. Applies the Gradual Healing effect to an ally.
Hydro Pump
No additional effect.
Tomboyish Mermaid Bubble Beam
The more the user’s Sp. Def is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Discombobulate 4 Exclusive lucky cookie 1
Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.
Passives and Superawakening
Healing Hand 2
Has a chance (30%) of removing all status conditions from all allied sync pairs when the user’s Pokémon uses a move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Superduper Effective 5 Powers up moves that are super effective. | 3 | 7 |
| Hydro Pump: Mind Swell 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its Pokémon uses a move. | 3 | 7 |
| Catch Us If You Can!: Move on Ally: HP Recovery (M) 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | 3 | 10 |
| Blind Spot The more the user’s evasiveness is raised, the more it powers up the user’s sync move. | 3 | 8 |
| Revenge Boost 2 Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move. | 3 | 8 |
| Hydro Pump: Accuracy +15 | 3 | 10 |
| Defense +20 | 3 | 8 |
| Ridicure 2 Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Tomboyish Mermaid Bubble Beam: Power +25 | 3 | 5 |
| Tomboyish Mermaid Bubble Beam: Power +25 | 3 | 5 |
| Smart Cookie The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | 2 | 7 |
| Bubble Beam: Power +4 | 2 | 2 |
| Bubble Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Catch Us If You Can!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Def +20 | 2 | 8 |
| Hydro Pump: Power +4 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Hydro Pump: Power +4 | 2 | 3 |
| X Sp. Def All: Selfless Makes opponents target the user for a short time when the user’s move is successful while it is in a pinch. | 2 | 5 |
| Sp. Atk +10 | 2 | 4 |
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 2 | 8 |
| Bubble Beam: Power +4 | 2 | 2 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Bubble Beam: Power +4 | 1 | 2 |
| Sp. Atk +10 | 1 | 4 |
| Sp. Atk +10 | 1 | 4 |
| Bubble Beam: Power +4 | 1 | 2 |
| Speed +10 | 1 | 3 |
| HP +20 | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Hydro Pump: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Hydro Pump: Power +4 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Hydro Pump: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Hydro Pump: Power +4 | 1 | 3 |
| X Sp. Def All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +20 | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +20 | 1 | 5 |
| Bubble Beam: Power +4 | 1 | 2 |