Pokemas Lab
SYNC PAIR DETAILS

Misty & Starmie

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSupportWeakness: ElectricKanto

Stats

HP800
Attack169
Defense269
Sp. Atk287
Sp. Def289
Speed319

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Bubble Beam

Pokémon moveSpecialWaterPower 58Gauge 2

Has a chance (10%) of lowering the target’s Speed by one stat rank.

X Sp. Def All

Trainer moveStatus−Uses 2

Raises the Sp. Def of all allied sync pairs by two stat ranks.

Catch Us If You Can!

Trainer moveStatus−Uses 2

Raises an ally’s evasiveness by two stat ranks. Applies the Gradual Healing effect to an ally.

Hydro Pump

Pokémon moveSpecialWaterPower 150Gauge 3

No additional effect.

Tomboyish Mermaid Bubble Beam

Sync moveSpecialWaterPower 240

The more the user’s Sp. Def is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Discombobulate 4 Exclusive lucky cookie 1

Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.

Passives and Superawakening

Healing Hand 2

Has a chance (30%) of removing all status conditions from all allied sync pairs when the user’s Pokémon uses a move.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Superduper Effective 5

Powers up moves that are super effective.

37
Hydro Pump: Mind Swell 4

Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its Pokémon uses a move.

37
Catch Us If You Can!: Move on Ally: HP Recovery (M) 1

When the user’s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.

310
Blind Spot

The more the user’s evasiveness is raised, the more it powers up the user’s sync move.

38
Revenge Boost 2

Has a chance (30%) of charging the user’s move gauge by one when the user is hit by an attack move.

38
Hydro Pump: Accuracy +15310
Defense +2038
Ridicure 2

Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.

310
Tomboyish Mermaid Bubble Beam: Power +2535
Tomboyish Mermaid Bubble Beam: Power +2535
Smart Cookie

The more the user’s Sp. Def is raised, the more it powers up the user’s moves.

27
Bubble Beam: Power +422
Bubble Beam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Catch Us If You Can!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Sp. Def +2028
Hydro Pump: Power +423
Sp. Atk +1024
Hydro Pump: Power +423
X Sp. Def All: Selfless

Makes opponents target the user for a short time when the user’s move is successful while it is in a pinch.

25
Sp. Atk +1024
Agile Entry 1

Raises the user’s evasiveness by one stat rank when it enters a battle.

28
Bubble Beam: Power +422
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Bubble Beam: Power +412
Sp. Atk +1014
Sp. Atk +1014
Bubble Beam: Power +412
Speed +1013
HP +2015
Sp. Atk +512
Defense +512
Hydro Pump: Power +413
Sp. Atk +512
Hydro Pump: Power +413
Speed +1014
Hydro Pump: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Hydro Pump: Power +413
X Sp. Def All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
HP +2015
Defense +512
HP +2015
Bubble Beam: Power +412

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