Olympia & Sigilyph
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stored Power
The more the user’s stats are raised, the greater the power of this attack.
Calm Mind
Raises the user’s Sp. Atk and Sp. Def by one stat rank.
Ancient Power
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank.
An Opportunity!
Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s critical-hit rate by three stat ranks.
Starlight Path Psychic
The more the user’s stats are raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Mind Games 9 Exclusive lucky cookie 1
Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
Passives and Superawakening
Agile Entry 6
Raises the user’s evasiveness by six stat ranks when it enters a battle.
Swag Bag 2
Raises the chance of raising stat values with the additional effects of moves.
P-Move Stat Raises ×2
When an ally’s stat is raised by a move used by the user’s Pokémon, it is raised by double the stat ranks.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Queue Cutter 2 Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Brute Wits The more the user’s Sp. Def is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Smart Cookie The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | 3 | 10 |
| Ancient Power: Swag Bag 2 Raises the chance of raising stat values with the additional effects of moves. | 3 | 10 |
| Calm Mind: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 3 | 10 |
| Double Down 5 Powers up the user’s sync moves that are super effective. | 3 | 10 |
| An Opportunity!: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 3 | 10 |
| Ridicure 2 Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Starlight Path Psychic: Power +25 | 3 | 5 |
| Starlight Path Psychic: Power +25 | 3 | 5 |
| Stored Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Stored Power: Power +1 | 2 | 3 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Ancient Power: Power +3 | 2 | 3 |
| Ancient Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ancient Power: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 2 | 7 |
| Calm Mind: Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 2 | 5 |
| Calm Mind: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| An Opportunity!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| An Opportunity!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stored Power: Power +1 | 1 | 3 |
| Stored Power: Power +1 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Ancient Power: Power +3 | 1 | 3 |
| Ancient Power: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Calm Mind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Ancient Power: Power +3 | 1 | 3 |
| Ancient Power: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Stored Power: Power +1 | 1 | 3 |
| Stored Power: Power +1 | 1 | 3 |
| Speed +5 | 1 | 2 |