Paulo &Lycanroc (Dusk Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Paulo &Lycanroc (Dusk Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stone Edge
Critical hits land more easily.
Accelerock
No additional effect.
Willful Howl
Activation Condition: When the user uses a sync move once. Deactivation Condition: Cannot be deactivated. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
Gotta Think!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
On the Path Together Rock Impact
This attack’s power increases during a sandstorm.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Unfortuitous 9 Exclusive lucky cookie 1
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Passives and Superawakening
Paulo’s Resolve
Reduces the user’s sync move countdown by one after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
Conquering Evil Superawakening
Powers up the moves of all allied sync pairs during a sandstorm. Turns the field of play’s zone into a Rock Zone after using the user’s Max Rockfall. (A Rock Zone powers up Rock-type attacks.) Increases the user’s Physical Moves ↑ Next effect by one rank when it uses a move that has the Quick Move effect tag.
“Quick Move”: Sync CD ↓ 9
Reduces the user’s sync move countdown by one when it uses a move that has the quick move effect tag.
“Quick Move”: Physical Boost ↑1 9
Increases the user’s Physical Moves ↑ Next effect by one rank when it uses a move that has the quick move effect tag.
Paulo & Lycanroc
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Stone Edge
Critical hits land more easily.
Accelerock
No additional effect.
Willful Howl
Activation Condition: When the user uses a sync move once. Deactivation Condition: Cannot be deactivated. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
Gotta Think!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
On the Path Together Rock Impact
This attack’s power increases during a sandstorm.
Max Rockfall
Causes a sandstorm.
Max Rockfall
Causes a sandstorm.
Max Guard
Applies the Damage Guard Next effect to an ally.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Paulo’s Resolve
Reduces the user’s sync move countdown by one after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
Conquering Evil Superawakening
Powers up the moves of all allied sync pairs during a sandstorm. Turns the field of play’s zone into a Rock Zone after using the user’s Max Rockfall. (A Rock Zone powers up Rock-type attacks.) Increases the user’s Physical Moves ↑ Next effect by one rank when it uses a move that has the Quick Move effect tag.
“Quick Move”: Sync CD ↓ 9
Reduces the user’s sync move countdown by one when it uses a move that has the quick move effect tag.
“Quick Move”: Physical Boost ↑1 9
Increases the user’s Physical Moves ↑ Next effect by one rank when it uses a move that has the quick move effect tag.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Accelerock: Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 5 | 10 |
| Max Move: Team Free Move Next Applies the Free Move Next effect to all allied sync pairs after using the user’s max move. | 5 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 4 | 10 |
| Accelerock: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 4 | 10 |
| Surging Sand 5 Powers up the user’s moves during a sandstorm. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Brawn Sync 5 Powers up the user’s sync move when its Attack is raised. | 3 | 10 |
| Gotta Think!: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| 1st S-Move: Restore “Quick Move” MP 1 Restores one MP of the user’s moves that have the quick move effect tag the first time its sync move is used each battle. | 3 | 10 |
| Max Rockfall: Power +100 | 3 | 8 |
| Sand Blaster 9 Powers up the user’s sync move during a sandstorm. | 3 | 10 |
| On the Path Together Rock Impact: Power +25 | 3 | 5 |
| On the Path Together Rock Impact: Power +25 | 3 | 5 |
| Surging Sand 2 Powers up the user’s moves during a sandstorm. | 2 | 8 |
| Headstrong Attack cannot be lowered. | 2 | 5 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 2 | 8 |
| Stone Edge: Accuracy +10 | 2 | 5 |
| Sands of Time 2 Quickly charges the move gauge during a sandstorm. | 2 | 9 |
| Accelerock: Power +3 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Accelerock: Power +3 | 2 | 3 |
| Accelerock: Power +3 | 2 | 3 |
| Gotta Think!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Stone Edge: Power +3 | 2 | 3 |
| Stone Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Stone Edge: Accuracy +10 | 1 | 5 |
| Stone Edge: Power +3 | 1 | 3 |
| Stone Edge: Power +3 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Accelerock: Power +3 | 1 | 3 |
| Accelerock: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stone Edge: Power +3 | 1 | 3 |
| Stone Edge: Power +3 | 1 | 3 |