Lana (New Year’s 2026)&Dondozo (Tera Type: Dragon)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Lana (New Year’s 2026)&Dondozo (Tera Type: Dragon)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
Super Potion
Restores an ally’s HP by approximately 60% of its maximum HP.
Banquet Order Up
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
Shining Big Catch!
Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.
Revive the Golden Fight Tera Blast
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Hit: HP Recovery 9Exclusive lucky cookie 1
Restores the user’s HP when its attack move is successful.
Passives and Superawakening
Debut: Dragon S-Tera
The user Sync Terastallizes into Dragon type the first time it enters a battle each battle.
Debut: Team Defense ↑& Sp. Def ↑ 2
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Dragon Zone: Team All Stats ↓ Immunity
Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.
Lana (New Year’s 2026)&Dondozo (Tera Type: Dragon) (Terastal Form)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Waterfall
Has a chance (20%) of making the target flinch.
Super Potion
Restores an ally’s HP by approximately 60% of its maximum HP.
Banquet Order Up
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. If the stats of any allied sync pairs are raised, the amount of increase is doubled. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
Shining Big Catch!
Turns the field of play’s zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Reduces the sync move countdown of an ally by one. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally.
Revive the Golden Fight Tera Blast
No additional effect.
Lazurite Tera Blast
Never misses. Grants the following effect five times: Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turns the field of play’s zone into a Dragon Zone the first time this attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Hit: HP Recovery (M) 9Exclusive lucky cookie 1
Restores the user’s HP when its attack move is successful.
Passives and Superawakening
Catch of a Lifetime
The more the user’s stats are raised, the more it reduces damage when the user is hit by an attack move.
Debut: Team Defense ↑& Sp. Def ↑ 2
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Dragon Zone: Team All Stats ↓ Immunity
Stats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Waterfall: Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| S-Move: Team Phys& Spec Boost ↑2 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. | 3 | 10 |
| Dragon Zone Extension 3 Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 3 | 10 |
| Team Moves ↑ as Stats ↑ The more the user’s stats are raised, the more it powers up the moves of all allied sync pairs. (The maximum power-up is 30%.) | 3 | 10 |
| Dragon Zone: Team Crit Immunity Protects all allied sync pairs against critical hits when the zone is a Dragon Zone. | 3 | 10 |
| Debut: Team Defense ↑& Sp. Def ↑ 2 Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle. | 3 | 10 |
| Debut: 7 Stats ↑ 1 Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank the first time it enters a battle each battle. | 3 | 10 |
| Revive the Golden Fight Tera Blast: Power +25 | 3 | 5 |
| Revive the Golden Fight Tera Blast: Power +25 | 3 | 5 |
| Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Super Potion: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Banquet Order Up: Power +3 | 2 | 3 |
| Banquet Order Up: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dragon Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone. | 2 | 8 |
| Lazurite Tera Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Draconic Acceleration 2 Quickly charges the move gauge when the zone is a Dragon Zone. | 2 | 9 |
| Dragon Zone: Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. | 2 | 8 |
| Lazurite Tera Blast: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Dragon Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Waterfall: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Banquet Order Up: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Lazurite Tera Blast: Power +4 | 1 | 3 |
| Lazurite Tera Blast: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Waterfall: Power +4 | 1 | 3 |
| Banquet Order Up: Power +3 | 1 | 3 |