Pokemas Lab
SYNC PAIR DETAILS

Lana & Araquanid

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSupportWeakness: RockAlola

Stats

HP754
Attack318
Defense355
Sp. Atk260
Sp. Def372
Speed166

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Gun

Pokémon moveSpecialWaterPower 24Gauge 1

No additional effect.

Wide Guard

Pokémon moveStatusRockGauge 1Uses 1

The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.

Leech Life

Pokémon movePhysicalBugPower 109Gauge 3

The more damage dealt to the target, the more it restores the user’s HP.

Karpe Diem!

Trainer moveStatus−Uses 1

Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack and Defense of all allied sync pairs (can be raised by up to four stat ranks maximum). Applies the Gradual Healing effect to all allied sync pairs.

Seaside Sister Hydro Vortex

Sync movePhysicalWaterPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Hit: HP Recovery 4Exclusive lucky cookie 1

Has a chance (50%) of restoring the user’s HP when its attack move is successful.

Passives and Superawakening

Group Fire Guard

Reduces the damage all allied sync pairs take when attacked by Fire-type moves.

Group Water Guard

Reduces the damage all allied sync pairs take when attacked by Water-type moves.

Propelling Strike 9

Charges the user’s move gauge by one when its attack move is successful.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
HP Trade-Off 4

The smaller the user’s percentage of remaining HP, the more it powers up the user’s moves.

310
Tough Cookie

The more the user’s Defense is raised, the more it powers up the user’s moves.

37
Karpe Diem!: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

39
Stamina Reserves 6

Charges the user’s move gauge by six the first time it is in a pinch each battle.

38
Wide Guard: MP Refresh 5

Has a chance (60%) of restoring one MP of the user’s move when that move is successful.

37
Block and Heal 9

Restores the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture.

37
Racing Rain 2

Quickly charges the move gauge when the weather is rainy.

310
Speed +1034
Seaside Sister Hydro Vortex: Power +2535
Seaside Sister Hydro Vortex: Power +2535
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

27
Leech Life: Power +424
Catalytic Cure 1

Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful.

28
Defense +1024
Sp. Def +1024
Critical Strike 1

Powers up the user’s attacks when they become critical hits.

28
Speed +1024
Block and Charge 1

Charges the user’s move gauge by one when it nullifies an opponent’s move while in a defensive posture.

210
Speed +1024
Vigilance

Protects the user against critical hits.

26
Rain Gear 1

Reduces damage when the user is hit by an attack move while the weather is rainy.

29
Water Gun: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Attack +512
HP +1012
Leech Life: Power +414
Leech Life: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Defense +512
Leech Life: Power +414
Sp. Def +512
Speed +512
Sp. Atk +512
Karpe Diem!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
HP +1012
Defense +512
Sp. Def +512
Speed +512
Unbending

Defense cannot be lowered.

15
Stalwart

Sp. Def cannot be lowered.

15
Attack +512
Sp. Atk +512
Refreshing Rain 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.

17
HP +1012

Pokemas Lab is an unofficial fan site for Pokémon Masters EX.

This site is not affiliated with The Pokémon Company, Nintendo, Creatures, GAME FREAK, DeNA, or their affiliates.

Pokémon, Pokémon Masters EX, and game names, images, and trademarks belong to their respective rights holders.

We aim to provide accurate data but do not guarantee its completeness, accuracy, or currency. Game updates may change actual behavior.

External sites and videos are the responsibility of their respective operators and creators. This site is not responsible for their content.

About & contact · About the data · Privacy policy ·

© 2026 SciPocket