Gordie & Barbaracle
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Tomb
Lowers the target’s Speed by one stat rank.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Huge Boulder Iron Defense
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Become a Monolith!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks.
Hard Crusher Rock Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Healthy Healing Exclusive lucky cookie 1
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
Passives and Superawakening
Ally Crit: Power ↑ 1
Powers up allies’ attacks when they become critical hits.
Quick Tempo
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Rock Tomb: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 10 |
| Become a Monolith!: T-Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 3 | 10 |
| Hard Crusher Rock Impact: Power +25 | 3 | 5 |
| Hard Crusher Rock Impact: Power +25 | 3 | 5 |
| Rock Tomb: Power +4 | 2 | 3 |
| Rock Tomb: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Rock Tomb: Power +4 | 2 | 3 |
| Huge Boulder Iron Defense: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Become a Monolith!: Group Morale Boost 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 2 | 8 |
| Become a Monolith!: Group Pep Talk 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 2 | 8 |
| Become a Monolith!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Rock Tomb: Accuracy +5 | 1 | 3 |
| Rock Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Rock Tomb: Power +4 | 1 | 3 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |