Blue & Pidgeot
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Blue & Pidgeot
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Slash
Has a chance (30%) of making the target flinch.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Air Cutter
Critical hits land more easily.
Smell Ya Later!
Raises the user’s accuracy, evasiveness, and critical-hit rate by one stat rank.
World-Swallowing Hurricane
Become Mega Pidgeot until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Brain Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move when its Sp. Atk is raised.
Passives and Superawakening
Acuity
Accuracy cannot be lowered.
Haste
Speed cannot be lowered.
Blue & Mega Pidgeot
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Air Cutter
Critical hits land more easily.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Hurricane
Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
Smell Ya Later!
Raises the user’s accuracy, evasiveness, and critical-hit rate by one stat rank.
World-Swallowing Hurricane
Become Mega Pidgeot until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Brain Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move when its Sp. Atk is raised.
Passives and Superawakening
Acuity
Accuracy cannot be lowered.
Haste
Speed cannot be lowered.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| HP +20 | 3 | 4 |
| Harry 5 Powers up the user’s moves against targets that are flinching. | 3 | 10 |
| Hurricane: Power +3 | 3 | 4 |
| Air Cutter: Critical Strike 3 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Hurricane: Accuracy +10 | 3 | 6 |
| World-Swallowing Hurricane: Power +25 | 3 | 5 |
| Sp. Def +20 | 3 | 7 |
| World-Swallowing Hurricane: Power +25 | 3 | 5 |
| World-Swallowing Hurricane: Power +25 | 3 | 5 |
| World-Swallowing Hurricane: Power +25 | 3 | 5 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 5 |
| Sync Power Flux The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 3 | 5 |
| Air Slash: Power +5 | 2 | 3 |
| Air Slash: Power +5 | 2 | 3 |
| Look Alive 2 Has a chance (30%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move. | 2 | 6 |
| Mind Swell 2 Has a chance (30%) of raising the user’s Sp. Atk by one stat rank when its Pokémon uses a move. | 2 | 8 |
| Hurricane: Power +3 | 2 | 4 |
| Sp. Atk +20 | 2 | 7 |
| Air Slash: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Brutal Clarity The more the user’s accuracy is raised, the more it powers up the user’s moves. | 2 | 8 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 8 |
| Air Cutter: Power +4 | 2 | 2 |
| Air Cutter: Power +4 | 2 | 2 |
| Smell Ya Later!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 3 |
| Brain Sync 5 Powers up the user’s sync move when its Sp. Atk is raised. | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Air Slash: Power +5 | 1 | 3 |
| Air Slash: Power +5 | 1 | 3 |
| Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Air Slash: Accuracy +5 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Hurricane: Power +3 | 1 | 4 |
| Smell Ya Later!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Defense +5 | 1 | 2 |
| Hurricane: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Hurricane: Accuracy +10 | 1 | 6 |
| Air Slash: Power +5 | 1 | 4 |
| HP +10 | 1 | 2 |
| Smell Ya Later!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Air Cutter: Power +4 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Air Cutter: Power +4 | 1 | 2 |
| Air Cutter: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Air Slash: Accuracy +5 | 1 | 4 |
| Speed +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| World-Swallowing Hurricane: Power +30 | 1 | 0 |
| World-Swallowing Hurricane: Power +30 | 1 | 0 |
| World-Swallowing Hurricane: Power +30 | 1 | 0 |