Flannery & Torkoal
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Ember
Has a chance (10%) of leaving the target burned.
X Sp. Atk
Raises the user’s Sp. Atk by two stat ranks.
Will-O-Wisp
Leaves the target burned.
Too Hot to Handle!
Raises the user’s Defense by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Fiery Passion Overheat
This attack’s power increases when the target is burned.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Brain Sync 4 Exclusive lucky cookie 1
Powers up the user’s sync move when its Sp. Atk is raised.
Passives and Superawakening
Impervious
The user’s stats cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Power Chain 1 Powers up the user’s moves when a unity bonus is in effect. | 3 | 5 |
| Power Chain 1 Powers up the user’s moves when a unity bonus is in effect. | 3 | 5 |
| Will-O-Wisp: Accuracy +10 | 3 | 7 |
| Sp. Atk +10 | 3 | 5 |
| Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 3 | 6 |
| Sp. Atk +20 | 3 | 10 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 3 | 7 |
| Fortuitous 4 Has a chance (50%) of raising one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Fiery Passion Overheat: Power +25 | 3 | 5 |
| Fiery Passion Overheat: Power +25 | 3 | 5 |
| Ember: Power +4 | 2 | 3 |
| Ember: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Power Chain 1 Powers up the user’s moves when a unity bonus is in effect. | 2 | 5 |
| Speed +20 | 2 | 5 |
| HP +20 | 2 | 4 |
| Burn Synergy 5 Powers up the user’s moves when the target is burned. | 2 | 10 |
| Sp. Atk +10 | 2 | 5 |
| HP +20 | 2 | 6 |
| Pass It On Transfers half the amount of this sync pair’s raised stats to the sync pair that will switch in when this sync pair faints. | 2 | 10 |
| Sp. Atk +10 | 2 | 4 |
| Sp. Def +10 | 2 | 5 |
| Critical Strike 5 Powers up the user’s attacks when they become critical hits. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Ember: Power +4 | 1 | 2 |
| Ember: Power +4 | 1 | 2 |
| Ember: Power +4 | 1 | 3 |
| X Sp. Atk: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Ember: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Burn Synergy 5 Powers up the user’s moves when the target is burned. | 1 | 8 |
| Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Ember: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +10 | 1 | 4 |
| Too Hot to Handle!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Ember: Power +4 | 1 | 3 |
| HP +10 | 1 | 3 |
| Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Ember: Power +4 | 1 | 3 |
| Ember: Power +4 | 1 | 3 |
| HP +20 | 1 | 4 |
| Defense +10 | 1 | 5 |