Jacq & Farigiraf
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Twin Beam
Attacks twice in a row.
Lum Berry
Removes all status conditions from an ally.
Experimental Stored Power
Activation Condition: When the user’s stats are raised by a total of ten stat ranks or more. Deactivation Condition: When the user’s stats are raised by a total of nine stat ranks or less. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user’s stats are raised, the greater the power of this attack. Removes all of the user’s stat increases.
There You Have It!
If the user’s stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user.
Laid-Back Biology Teacher Twin Beam
The more the user’s stats are raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Pinpoint Entry 2 Exclusive lucky cookie 1
Raises the user’s accuracy by two stat ranks when it enters a battle.
Passives and Superawakening
Jacq’s Lesson
Reduces MP by one for the user’s moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by two stat ranks when its attack move is successful.
Former Researcher’s Technique Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
S-Move: Restore “Berry” MP 3
Restores three MP of the user’s moves that have the Berry effect tag after using its sync move.
Strike: Stat ↑2 9
Raises one of the user’s following stats by two stat ranks at random when its attack move hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, raises one of the user’s following stats by two stat ranks at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Strike: Sp. Def ↓ 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it hits. If the move has the Multistrike effect tag, lowers the target’s Sp. Def by one stat rank for each hit. | 5 | 10 |
| S-Move: 7 Stats ↑ 1 Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move. | 5 | 10 |
| There You Have It!: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 4 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 4 | 10 |
| Vigilance Protects the user against critical hits. | 3 | 10 |
| Unfortunate Strike 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Twin Beam: Strike: Flinch 1 Has a chance (20%) of making the target flinch when the user’s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit. | 3 | 8 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| Stacking Strike 9 Raises the user’s critical-hit rate by one stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user’s critical-hit rate by one stat rank for each hit. | 3 | 10 |
| Laid-Back Biology Teacher Twin Beam: Power +25 | 3 | 5 |
| Laid-Back Biology Teacher Twin Beam: Power +25 | 3 | 5 |
| Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. | 2 | 7 |
| Grass Guard Reduces damage when the user is attacked by Grass-type moves. | 2 | 7 |
| Twin Beam: Power +3 | 2 | 3 |
| Twin Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Twin Beam: Superduper Effective 9 Powers up moves that are super effective. | 2 | 8 |
| On the Run 1 Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. | 2 | 7 |
| Superduper Effective 3 Powers up moves that are super effective. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Experimental Stored Power: Power +3 | 2 | 3 |
| There You Have It!: Precision 1 Raises the user’s accuracy by one stat rank when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Experimental Stored Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Twin Beam: Power +3 | 1 | 3 |
| Twin Beam: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Twin Beam: Power +3 | 1 | 3 |
| Twin Beam: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Experimental Stored Power: Power +3 | 1 | 3 |
| Experimental Stored Power: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Experimental Stored Power: Power +3 | 1 | 3 |
| Experimental Stored Power: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |