Adaman (Special Costume)& Ursaluna
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Facade
This attack’s power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Hazy Headlong Rush
Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned. Never misses. The smaller the user’s percentage of remaining HP, the greater the power of this attack.
Times Are Changing!
Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Leaves the user burned.
Moonlit Moves Ground Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Entry: Physical Boost 1Exclusive lucky cookie 1
Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle.
Passives and Superawakening
Burning Dance
Powers up the user’s moves when it is affected by a status condition. Ignores the reduction of the user’s Attack due to being burned.
Outrun 3
Quickly charges the move gauge when the user is affected by a status condition.
Status Cond: S-Moves ↑ 9
Powers up the user’s sync move when it is affected by a status condition.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Attack +30 | 3 | 10 |
| Burned Hit: MG ↑2 9 Charges the user’s move gauge by two when its attack move is successful while burned. | 3 | 10 |
| Burned Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful while burned. | 3 | 10 |
| Pinch Push 3 Reduces the sync move countdown by three the first time the user is in a pinch each battle. | 3 | 10 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 3 | 9 |
| Gritty 3 Powers up the user’s moves when it is affected by a status condition. | 3 | 10 |
| Wounded Sync-Up 9 Powers up the user’s sync move when its HP is reduced. | 3 | 10 |
| Moonlit Moves Ground Impact: Power +25 | 3 | 5 |
| Moonlit Moves Ground Impact: Power +25 | 3 | 5 |
| Hazy Headlong Rush: Power +4 | 2 | 3 |
| Hazy Headlong Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lessen Burn 9 Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 2 | 5 |
| Facade: Power +4 | 2 | 3 |
| Facade: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 2 | 8 |
| Times Are Changing!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Initial Pinch Physical Boost 3 Increases the user’s Physical Moves ↑ Next effect by three ranks the first time it is in a pinch each battle. | 2 | 9 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 2 | 10 |
| Facade: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 2 | 10 |
| Pinch-Burned Hit: HP Recovery (M) 9 Restores the user’s HP when its attack move is successful while burned and in a pinch. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Hazy Headlong Rush: Power +4 | 1 | 3 |
| Hazy Headlong Rush: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Facade: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Facade: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Facade: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Hazy Headlong Rush: Power +4 | 1 | 3 |
| Hazy Headlong Rush: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Facade: Power +4 | 1 | 3 |
| Facade: Power +4 | 1 | 3 |