Mela & Armarouge
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Armor Cannon
Lowers the user’s Defense and Sp. Def by one stat rank.
Flamethrower
Has a chance (10%) of leaving the target burned.
Explosive Mystical Fire
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses. The more the user’s Defense is lowered, the greater the power of this attack. Lowers the target’s Sp. Atk by two stat ranks. The power of this move is not lowered even if there are multiple targets. The more the user’s Defense is lowered, the more it reduces its sync move countdown (can be reduced by up to three maximum). Returns the user’s lowered stats to normal, then raises the user’s same stats by the same amount.
This’ll Torch Ya!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Explosive All-Rounder Armor Cannon
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Grand Entry 2 Exclusive lucky cookie 1
Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
Passives and Superawakening
Explosive Artistry
Applies the Free Move Next effect to the user when its attack move is successful. Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
Team Star’s All-Rounder Superawakening
Applies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Paldea Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
Let’s Get Fired Up
The user’s stats cannot be lowered when the remaining MP for its Explosive Mystical Fire is zero.
Hit: Evasiveness ↑ 9
Raises the user’s evasiveness by one stat rank when its attack move is successful.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Piercing Gaze Moves never miss. | 5 | 10 |
| B-Move MP 0 &Non-B-Move Hit: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. | 5 | 10 |
| 1st S-Move: Special Boost 3 Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 4 | 10 |
| S-Move: User Defense ↓& Sp. Def ↓ 4 Lowers the user’s Defense and Sp. Def by four stat ranks after using its sync move. | 4 | 8 |
| Agile Entry 3 Raises the user’s evasiveness by three stat ranks when it enters a battle. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 3 | 10 |
| Hit Burned Opp: Sp. Atk ↓& Sp. Def ↓ 9 Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Armor Cannon: Move: User Defense ↓& Sp. Def ↓ 9 Lowers the user’s Defense and Sp. Def by one stat rank when its move is successful. | 3 | 8 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 3 | 10 |
| Explosive All-Rounder Armor Cannon: Power +25 | 3 | 5 |
| Explosive All-Rounder Armor Cannon: Power +25 | 3 | 5 |
| Trained Body 5 When the user’s Defense is lowered, mitigates the reduction of Defense. | 2 | 4 |
| Trained Mind 5 When the user’s Sp. Def is lowered, mitigates the reduction of Sp. Def. | 2 | 4 |
| Armor Cannon: Power +2 | 2 | 3 |
| Armor Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Flamethrower: Power +4 | 2 | 3 |
| Flamethrower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Flamethrower: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| This’ll Torch Ya!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 2 | 8 |
| This’ll Torch Ya!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Explosive Mystical Fire: Power +2 | 2 | 3 |
| Explosive Mystical Fire: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Armor Cannon: Power +2 | 1 | 3 |
| Armor Cannon: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flamethrower: Power +4 | 1 | 3 |
| Flamethrower: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Explosive Mystical Fire: Power +2 | 1 | 3 |
| Explosive Mystical Fire: Power +2 | 1 | 3 |