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SYNC PAIR DETAILS

Bede & Hatterene

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Bede & Hatterene

FairyTechEX role: FieldWeakness: PoisonGalar

Stats

HP813
Attack296
Defense246
Sp. Atk444
Sp. Def246
Speed364

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dazzling Gleam

Pokémon moveSpecialFairyPower 60Gauge 2

No additional effect.

Mystical Fire

Pokémon moveSpecialFirePower 36Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Psybeam

Pokémon moveSpecialPsychicPower 57Gauge 2

Has a chance (10%) of leaving the target confused.

Back to You!

Trainer moveStatus−Uses 2

Applies the Status Condition Reflection effect to the allied field of play. Raises the user’s Sp. Atk and critical-hit rate by two stat ranks. Lowers the user’s Defense by one stat rank.

Most Elite Fairy Beam

Sync moveSpecialFairyPower 240

This attack’s power increases when the target is confused.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Baffle Buff 3 Exclusive lucky cookie 1

Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.

Passives and Superawakening

Baffle Buff 9

Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.

Stubborn Pink Elite Superawakening

Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play’s zone into a Fairy Zone after using the user’s G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user’s Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Special Moves ↑ Next effect by one rank for each hit.

Stupefication 9

Lowers the target’s Sp. Atk and Sp. Def by one stat rank when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful.

Maximum Super Powered 5

Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective.

Bede & Hatterene

FairyTechEX role: FieldWeakness: PoisonGalar

Stats

HP813
Attack296
Defense246
Sp. Atk444
Sp. Def246
Speed364

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dazzling Gleam

Pokémon moveSpecialFairyPower 60Gauge 2

No additional effect.

Mystical Fire

Pokémon moveSpecialFirePower 36Gauge 2

Lowers the target’s Sp. Atk. by one stat rank.

Psybeam

Pokémon moveSpecialPsychicPower 57Gauge 2

Has a chance (10%) of leaving the target confused.

Back to You!

Trainer moveStatus−Uses 2

Applies the Status Condition Reflection effect to the allied field of play. Raises the user’s Sp. Atk and critical-hit rate by two stat ranks. Lowers the user’s Defense by one stat rank.

Most Elite Fairy Beam

Sync moveSpecialFairyPower 240

This attack’s power increases when the target is confused.

G-Max Smite

Max moveSpecialFairyPower 480

Leaves all opposing sync pairs confused.

Max Flare

Max moveSpecialFirePower 480

Makes the weather sunny.

Max Mindstorm

Max moveSpecialPsychicPower 480

Turns the field of play’s terrain into Psychic Terrain.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Baffle Buff 3 Exclusive lucky cookie 1

Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.

Passives and Superawakening

Baffle Buff 9

Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.

Stubborn Pink Elite Superawakening

Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play’s zone into a Fairy Zone after using the user’s G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user’s Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Special Moves ↑ Next effect by one rank for each hit.

Stupefication 9

Lowers the target’s Sp. Atk and Sp. Def by one stat rank when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful.

Maximum Super Powered 5

Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
G-Max Smite: Power +10058
MAX Damage Guard

Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)

510
MAX Countdown 2

Reduces the user’s sync move countdown by two after using its max move.

410
S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

410
Confusion Synergy 9

Powers up the user’s moves when the target is confused.

310
G-Max Smite: Power +10038
Stupefier 4

Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful.

310
Max Mindstorm: Power +10038
Back to You!: Ramp Up 1

Raises the user’s Sp. Atk by one stat rank when its move is successful.

39
Fuzzy Strike 5

Powers up the user’s sync move when the target is confused.

310
Hard Knocks 9

Lowers one of the target’s following stats by one stat rank at random when a move, sync move, or max move used by the user’s Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Max Flare: Power +10038
Most Elite Fairy Beam: Power +2535
Most Elite Fairy Beam: Power +2535
Dazzling Gleam: Power +423
Gobsmack 4

Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.

28
Sp. Atk +1024
Psybeam: Power +423
Precognition 2

Quickly charges the user’s move gauge when the terrain is Psychic Terrain.

28
Weird Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.

28
Back to You!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

27
Superduper Effective 2

Powers up moves that are super effective.

29
Back to You!: Group Therapy

Removes all status conditions from all allied sync pairs when a move is successful.

28
Mystical Fire: Power +423
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

28
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

28
Maximum Super Powered 1

Powers up the user’s moves that are super effective. Powers up the user’s sync move that is super effective. Powers up the user’s max moves that are super effective.

28
Unbending

Defense cannot be lowered.

25
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +512
HP +1012
Dazzling Gleam: Power +413
Dazzling Gleam: Power +413
Dazzling Gleam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Speed +512
Psybeam: Power +413
Defense +512
Psybeam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Psybeam: Power +413
Clearheaded

Prevents the user from becoming confused.

15
HP +1012
Sp. Def +512
Speed +512
Sp. Atk +512
Speed +512
Sp. Def +512
Mystical Fire: Power +413
Mystical Fire: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

17
Mystical Fire: Power +413

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