Arc Suit Alder & Volcarona
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hyper Beam
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Sun Hyper Beam
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Uses a maximum of six slots of the user’s move gauge. This attack’s power increases based on the amount used. Turns the field of play’s zone into a Bug Zone. (A Bug Zone powers up Bug-type attacks.)
We Are One!
Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user.
Unmatched Talent Divine Bug Buzz
Increases the user’s Special Moves ↑ Next effect by two ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Catalytic Acceleration Exclusive lucky cookie 1
Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
Passives and Superawakening
Insect Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Bug theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Insect Judgment
Raises the Bug Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Bug Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The Wandering Champion
Normal-type moves become Bug-type moves. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Been Through Enough
The user’s moves never miss. Increases the user’s Special Moves ↑ Next effect by one rank when an ally turns the field of play’s zone into a Bug Zone.
Adrenaline 3
Reduces the sync move countdown by three the first time the user’s sync move is used each battle.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 5 | 0 |
| Bug Zone Extension 3 Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field. | 4 | 0 |
| Unmatched Talent Divine Bug Buzz: Power +50 | 3 | 0 |
| We Are One!: Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. | 3 | 10 |
| 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Hit: Sp. Def ↓2 9 Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Opp Rebuff ↓: P-Moves ↑& S-Moves ↑ 3 Powers up the user’s moves and sync move when the target’s Type Rebuff is lowered. | 3 | 10 |
| Ally Sets Bug Zone: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when an ally turns the field of play’s zone into a Bug Zone. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Unmatched Talent Divine Bug Buzz: Power +25 | 3 | 5 |
| Unmatched Talent Divine Bug Buzz: Power +25 | 3 | 5 |
| Sp. Atk +20 | 2 | 0 |
| Bug Zone: Status Immunity Status conditions cannot be inflicted on the user when the zone is a Bug Zone. | 2 | 9 |
| Hyper Beam: Power +2 | 2 | 3 |
| Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +20 | 2 | 7 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hyper Beam: Move: MG ↑2 9 Charges the user’s move gauge by two when its move is successful. | 2 | 9 |
| We Are One!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Bug Zone: All Stats ↓ Immunity The user’s stats cannot be lowered when the zone is a Bug Zone. | 2 | 8 |
| We Are One!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 2 | 9 |
| Almighty Sun Hyper Beam: Power +2 | 2 | 3 |
| Insect Acceleration 2 Quickly charges the move gauge when the zone is a Bug Zone. | 2 | 9 |
| Almighty Sun Hyper Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Hyper Beam: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Almighty Sun Hyper Beam: Power +2 | 1 | 3 |
| Almighty Sun Hyper Beam: Power +2 | 1 | 3 |
| Almighty Sun Hyper Beam: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Almighty Sun Hyper Beam: Power +2 | 1 | 3 |