Sygna Suit Emmet & Eelektross
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Emmet & Eelektross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Unova Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Descending Lightning Wild Charge
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.
Aim for Victory!
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.
The Best, Perfect Electric Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Team Sync Move Boost 2Exclusive lucky cookie 1
Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move.
Passives and Superawakening
Outbound Train Announcement
Applies the Free Move Next effect to all allied sync pairs when the user’s max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
Follow the Rules and Drive Safely Superawakening
Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
The Rest Will Be Totally Different
Raises the chance of inflicting status conditions with the additional effects of the user’s moves. Leaves the target trapped when the user’s attack move against it is successful.
Honing Hit 9
Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Sygna Suit Emmet & Eelektross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Unova Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Descending Lightning Wild Charge
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user’s Physical Moves ↑ Next effect by one rank when the target is trapped.
Aim for Victory!
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally’s Ground Type Rebuff by two ranks.
The Best, Perfect Electric Impact
No additional effect.
Max Lightning
Turns the field of play’s terrain into Electric Terrain.
Max Lightning
Turns the field of play’s terrain into Electric Terrain.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Max Move: Team Sync Move Boost 2Exclusive lucky cookie 1
Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move.
Passives and Superawakening
Outbound Train Announcement
Applies the Free Move Next effect to all allied sync pairs when the user’s max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
Follow the Rules and Drive Safely Superawakening
Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
The Rest Will Be Totally Different
Raises the chance of inflicting status conditions with the additional effects of the user’s moves. Leaves the target trapped when the user’s attack move against it is successful.
Honing Hit 9
Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unova C (Defensive): Team Moves ↑ 2 Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. | 5 | 10 |
| S-Move/Max Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move or max move. | 5 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 4 | 10 |
| Ally Sets Circle: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. | 4 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Trap and Sync 9 Powers up the user’s sync move against targets that are trapped. | 3 | 10 |
| Power Induction 5 Powers up the user’s moves when the terrain is Electric Terrain. | 3 | 10 |
| Electric Terrain Extension 3 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 3 | 10 |
| Max Move Hit: Team Apply Paralysis 9 Leaves all opposing sync pairs paralyzed when the user’s max move targeting an opponent is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Max Lightning: Power +100 | 3 | 8 |
| Hit Paralyzed Opp: Attack ↓2 9 Lowers the target’s Attack by two stat ranks when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| The Best, Perfect Electric Impact: Power +25 | 3 | 5 |
| The Best, Perfect Electric Impact: Power +25 | 3 | 5 |
| Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Aim for Victory!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Thunder Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder Fang: Accuracy +5 | 2 | 3 |
| Thunder Fang: Power +4 | 2 | 3 |
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 2 | 8 |
| Thunder Fang: Aggravation 3 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 8 |
| Descending Lightning Wild Charge: Power +4 | 2 | 3 |
| Aim for Victory!: Move on Ally: Sync Move Boost ↑2 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks. | 2 | 8 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 7 |
| Descending Lightning Wild Charge: Power +4 | 2 | 3 |
| Descending Lightning Wild Charge: Power +4 | 2 | 3 |
| Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 3 |
| Thunder Fang: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 3 |
| Thunder Fang: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Descending Lightning Wild Charge: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Descending Lightning Wild Charge: Power +4 | 1 | 3 |