Sygna Suit Elesa (Alt.)&Thundurus (Therian Forme)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Elesa (Alt.)&Thundurus (Therian Forme)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Wildbolt Storm
Never misses when the weather is rainy. Has a chance (20%) of leaving the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Thunder-Calling Wildbolt Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target’s Sp. Def by two stat ranks. Lowers the target’s Electric Type Rebuff by one rank the first time this attack move is successful each battle. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Electric Terrain is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather rainy. Turns the field of play’s terrain into Electric Terrain.
Surely, Shirley!
Reduces the sync move countdown of an ally by one. Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Different Impression Electric Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Electrorepulsion 2 Exclusive lucky cookie 1
Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
Passives and Superawakening
Dynamax Runway
Powers up the user’s max move when the weather is rainy. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
I Can’t Let My Fans Down Superawakening
Reduces the user’s sync move countdown by two after using its max move. Protects all allied sync pairs against critical hits when the weather is rainy. Applies the Enduring effect to the user if its HP is full when it enters a battle.
Dazzling Rainy Stage
Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Ally Sets WTZ: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Sygna Suit Elesa (Alt.)& Thundurus
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Wildbolt Storm
Never misses when the weather is rainy. Has a chance (20%) of leaving the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Thunder-Calling Wildbolt Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target’s Sp. Def by two stat ranks. Lowers the target’s Electric Type Rebuff by one rank the first time this attack move is successful each battle. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Electric Terrain is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather rainy. Turns the field of play’s terrain into Electric Terrain.
Surely, Shirley!
Reduces the sync move countdown of an ally by one. Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Different Impression Electric Beam
No additional effect.
Max Lightning
Turns the field of play’s terrain into Electric Terrain.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Lightning
Turns the field of play’s terrain into Electric Terrain.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Dynamax Runway
Powers up the user’s max move when the weather is rainy. When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
I Can’t Let My Fans Down Superawakening
Reduces the user’s sync move countdown by two after using its max move. Protects all allied sync pairs against critical hits when the weather is rainy. Applies the Enduring effect to the user if its HP is full when it enters a battle.
Dazzling Rainy Stage
Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Ally Sets WTZ: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 5 | 10 |
| Rainy Strike: MG ↑ 9 Charges the user’s move gauge by one when its attack move hits while the weather is rainy. If the move has the Multistrike effect tag and the weather is rainy, charges the user’s move gauge by one for each hit. | 5 | 10 |
| Team Altered Field Dodge 9 Raises the evasiveness of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect. | 4 | 10 |
| Max Move: Sync Move Boost 5 Increases the user’s Sync Move ↑ Next effect by five ranks after using its max move. | 4 | 10 |
| Max Lightning: Power +100 | 3 | 8 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Hit Paralyzed Opp: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Power Induction 3 Powers up the user’s moves when the terrain is Electric Terrain. | 3 | 10 |
| Shower Sync Makes the weather rainy the first time the user’s sync move is used each battle. | 3 | 10 |
| Surely, Shirley!: Move on Ally: Sp. Atk ↑ 2 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by two stat ranks. | 3 | 10 |
| Shower Power 9 Powers up the user’s sync move when the weather is rainy. | 3 | 10 |
| Different Impression Electric Beam: Power +25 | 3 | 5 |
| Different Impression Electric Beam: Power +25 | 3 | 5 |
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 2 | 8 |
| Electric Guard Reduces damage when the user is attacked by Electric-type moves. | 2 | 8 |
| Surely, Shirley!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wildbolt Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Wildbolt Storm: Power +2 | 2 | 3 |
| Wildbolt Storm: Power +2 | 2 | 3 |
| Electric Terrain: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Wildbolt Storm: Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. | 2 | 8 |
| Thunder-Calling Wildbolt Storm: Power +4 | 2 | 3 |
| Thunder-Calling Wildbolt Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Thunder-Calling Wildbolt Storm: Power +4 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Accuracy +20 | 1 | 8 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| Wildbolt Storm: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Thunder-Calling Wildbolt Storm: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Thunder-Calling Wildbolt Storm: Power +4 | 1 | 3 |