Pokemas Lab
SYNC PAIR DETAILS

Lance & Dragonite

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DragonStrikeEX role: SupportWeakness: IceKanto

Stats

HP724
Attack595
Defense223
Sp. Atk594
Sp. Def224
Speed353

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Dragon Claw

Pokémon movePhysicalDragonPower 60Gauge 2

No additional effect.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Hyper Beam

Pokémon moveSpecialDragonPower 267Gauge 4

No additional effect.

Now or Never!

Trainer moveStatus−Uses 2

Charges the user’s move gauge by six. The user takes damage equal to 50% of its remaining HP.

Unrivaled Outrage

Sync movePhysicalDragonPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Wounded Power 3 Exclusive lucky cookie 1

Powers up the user’s moves when its HP is reduced.

Passives and Superawakening

Dragon Shift

Normal-type moves become Dragon-type moves.

Superior and Righteous Heart Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Powers up the user’s sync move when its Sp. Atk is raised.

Lithe

Prevents the user from getting paralyzed.

Unflappable

Prevents the user from flinching.

Sync Grid (BSB) 60 tiles

Tile and effectMove Lv.Energy
Injured Propulsion 9

Reduces the user’s sync move countdown by one when its HP drops to 60% or below. This effect can activate only once per battle.

510
Initial Injured Ferocity 6

Raises the user’s Attack and Sp. Atk by six stat ranks the first time its HP drops to 60% or below each battle.

510
Initial Injured Damage Guard

Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle.

48
Initial Injured Recovery 4

Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle.

48
Hyper Beam: Accuracy +10310
Unrivaled Outrage: Power +2535
Burst In

Applies the Critical Hit Next effect to the user when it enters a battle.

310
Unrivaled Outrage: Power +2535
Special Reserves 3

Raises the user’s Sp. Atk by three stat ranks the first time it is in a pinch each battle.

310
Build Up

Applies the Critical Hit Next effect to the user after using its sync move.

310
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

37
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

310
Unrivaled Outrage: Power +2535
Unrivaled Outrage: Power +2535
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

35
Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

35
Sp. Atk +522
Hyper Beam: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

26
Revenge Boost 3

Has a chance (40%) of charging the user’s move gauge by one when the user is hit by an attack move.

27
Dragon Claw: Power +423
Defense +1024
Dragon Claw: Mad Strength 2

Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful.

27
Sp. Atk +2029
Unrivaled Outrage: Power +2525
Dragon Claw: Power +423
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Unrivaled Outrage: Power +2525
Hyper Beam: Power +324
Sharp Entry 1

Raises the user’s critical-hit rate by one stat rank when it enters a battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Furious Brain

The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

25
Now or Never!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

23
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Def +512
Attack +512
Hyper Beam: Power +314
Sp. Atk +512
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

15
Hyper Beam: Power +314
Defense +512
HP +1012
Dragon Claw: Power +413
Attack +512
Dragon Claw: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16
Dragon Claw: Power +413
Defense +512
Dragon Claw: Power +413
Now or Never!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

17
Sp. Def +1014
Speed +512
Hyper Beam: Power +314
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17
HP +1012
Attack +2010
Sp. Atk +2010

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