Lance & Dragonite
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Dragon Claw
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Hyper Beam
No additional effect.
Now or Never!
Charges the user’s move gauge by six. The user takes damage equal to 50% of its remaining HP.
Unrivaled Outrage
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Wounded Power 3 Exclusive lucky cookie 1
Powers up the user’s moves when its HP is reduced.
Passives and Superawakening
Dragon Shift
Normal-type moves become Dragon-type moves.
Superior and Righteous Heart Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Powers up the user’s sync move when its Sp. Atk is raised.
Lithe
Prevents the user from getting paralyzed.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 60 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Injured Propulsion 9 Reduces the user’s sync move countdown by one when its HP drops to 60% or below. This effect can activate only once per battle. | 5 | 10 |
| Initial Injured Ferocity 6 Raises the user’s Attack and Sp. Atk by six stat ranks the first time its HP drops to 60% or below each battle. | 5 | 10 |
| Initial Injured Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | 4 | 8 |
| Initial Injured Recovery 4 Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | 4 | 8 |
| Hyper Beam: Accuracy +10 | 3 | 10 |
| Unrivaled Outrage: Power +25 | 3 | 5 |
| Burst In Applies the Critical Hit Next effect to the user when it enters a battle. | 3 | 10 |
| Unrivaled Outrage: Power +25 | 3 | 5 |
| Special Reserves 3 Raises the user’s Sp. Atk by three stat ranks the first time it is in a pinch each battle. | 3 | 10 |
| Build Up Applies the Critical Hit Next effect to the user after using its sync move. | 3 | 10 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 7 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Unrivaled Outrage: Power +25 | 3 | 5 |
| Unrivaled Outrage: Power +25 | 3 | 5 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 5 |
| Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 5 |
| Sp. Atk +5 | 2 | 2 |
| Hyper Beam: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Revenge Boost 3 Has a chance (40%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 7 |
| Dragon Claw: Power +4 | 2 | 3 |
| Defense +10 | 2 | 4 |
| Dragon Claw: Mad Strength 2 Has a chance (30%) of raising the user’s Attack by one stat rank when its attack move is successful. | 2 | 7 |
| Sp. Atk +20 | 2 | 9 |
| Unrivaled Outrage: Power +25 | 2 | 5 |
| Dragon Claw: Power +4 | 2 | 3 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Unrivaled Outrage: Power +25 | 2 | 5 |
| Hyper Beam: Power +3 | 2 | 4 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 2 | 5 |
| Now or Never!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Hyper Beam: Power +3 | 1 | 4 |
| Sp. Atk +5 | 1 | 2 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 1 | 5 |
| Hyper Beam: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dragon Claw: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Dragon Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Dragon Claw: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Dragon Claw: Power +4 | 1 | 3 |
| Now or Never!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +10 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Hyper Beam: Power +3 | 1 | 4 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Attack +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |