Sygna Suit Ingo & Chandelure
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Ingo & Chandelure
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Will-O-Wisp
Leaves the target burned.
Confuse Ray
Leaves the target confused.
Rising Flames Hex
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user’s Special Moves ↑ Next effect by one rank when the target is confused.
The Train Is Leaving!
Reduces the user’s sync move countdown by two. Raises the Speed of all allied sync pairs by four stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
Arrival at the Greatest Battle Ghost Beam
This attack’s power increases when the target is affected by a status condition.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Charging Infliction 1 Exclusive lucky cookie 1
Charges the user’s move gauge by one when its Pokémon uses a status move.
Passives and Superawakening
Inbound Train Announcement
Reduces the user’s sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
All Aboard to Victory Superawakening
Powers up the user’s sync move against targets that are affected by a status condition. Turns the field of play’s zone into a Ghost Zone after using the user’s max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
Team Brain Gain 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
Move: Sp. Atk ↑2& Crit Rate ↑1 9
Grants all of the following effects when the user’s move is successful: Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Sygna Suit Ingo & Chandelure
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Will-O-Wisp
Leaves the target burned.
Confuse Ray
Leaves the target confused.
Rising Flames Hex
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent’s field of play. This attack’s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target’s Defense by two stat ranks when it is paralyzed. Lowers the target’s Sp. Def by two stat ranks when it is burned. Lowers the target’s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user’s Special Moves ↑ Next effect by one rank when the target is confused.
The Train Is Leaving!
Reduces the user’s sync move countdown by two. Raises the Speed of all allied sync pairs by four stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
Arrival at the Greatest Battle Ghost Beam
This attack’s power increases when the target is affected by a status condition.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Phantasm
Lowers the Defense of all opposing sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Charging Infliction 1 Exclusive lucky cookie 1
Charges the user’s move gauge by one when its Pokémon uses a status move.
Passives and Superawakening
Inbound Train Announcement
Reduces the user’s sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user’s Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
All Aboard to Victory Superawakening
Powers up the user’s sync move against targets that are affected by a status condition. Turns the field of play’s zone into a Ghost Zone after using the user’s max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
Team Brain Gain 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
Move: Sp. Atk ↑2& Crit Rate ↑1 9
Grants all of the following effects when the user’s move is successful: Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Critical Sync Except in certain circumstances, the user’s sync move lands as a critical hit. | 5 | 10 |
| S-Move/Max Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 5 | 10 |
| Max Move Hit: Team Interference 9 Leaves all opposing sync pairs flinching, confused, and trapped when the user’s max move targeting an opponent is successful. | 4 | 10 |
| Opp Status Cond: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition. | 4 | 10 |
| Foul Fighting 5 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Ruthless 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Befuddle 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Status Move: Team Interference 9 When the user’s status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Max Phantasm: Power +100 | 3 | 8 |
| Go Viral 9 When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 3 | 10 |
| Arrival at the Greatest Battle Ghost Beam: Power +25 | 3 | 5 |
| Arrival at the Greatest Battle Ghost Beam: Power +25 | 3 | 5 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 2 | 8 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Rising Flames Hex: Power +4 | 2 | 3 |
| Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. | 2 | 9 |
| Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. | 2 | 8 |
| The Train Is Leaving!: Brain Gain 9 Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 2 | 9 |
| HP +20 | 2 | 4 |
| MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. | 2 | 8 |
| Fuzzy Strike 3 Powers up the user’s sync move when the target is confused. | 2 | 7 |
| The Train Is Leaving!: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Rising Flames Hex: Power +4 | 2 | 3 |
| Will-O-Wisp: Accuracy +10 | 2 | 5 |
| Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Rising Flames Hex: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Normal Guard Reduces damage when the user is attacked by Normal-type moves. | 1 | 8 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Confuse Ray: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. | 1 | 8 |
| Defense +5 | 1 | 2 |
| Rising Flames Hex: Power +4 | 1 | 3 |
| Rising Flames Hex: Power +4 | 1 | 3 |