Sygna Suit Iono & Raging Bolt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Booster Energy
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Fully Charged Thunderclap
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: When the user’s Sp. Atk is not raised. Makes the target flinch. Turns the field of play’s terrain into EX Electric Terrain the first time this attack move is successful each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Shiny Li’l Lightbulb!
Reduces the sync move countdown of an ally by one. Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Exclusive Stream Reveal Thunderclap
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
T-Move: Special Boost ↑1 9Exclusive lucky cookie 1
Increases the user’s Special Moves ↑ Next effect by one rank when its Trainer uses a move.
Passives and Superawakening
Ancient Thunder
Restores one MP for the user’s moves that have the Quick Move effect tag when it uses Booster Energy or an ally turns the weather sunny.
Save That in Your Brainspace! Superawakening
Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. Increases the user’s Special Moves ↑ Next effect by one rank when its Trainer uses a move.
Ally Sets WTZ: Team 1 of 5 Stats ↑2 9
Raises one of the following stats of all allied sync pairs by two stat ranks at random when an ally activates a weather, terrain, or zone effect: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Piercing Gaze
Moves never miss.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move after using its sync move. | 5 | 10 |
| Opp Interference: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. | 5 | 10 |
| Team Smart Start 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle. | 4 | 10 |
| Fully Charged Thunderclap: Move: Team Sync Move Boost ↑1 9 Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 4 | 10 |
| Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Thunder: Hit Paralyzed Opp: Defense ↓& Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 10 |
| Thunder: Shocked Hit Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Power Induction 5 Powers up the user’s moves when the terrain is Electric Terrain. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Fully Charged Thunderclap: “Quick Move”: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Exclusive Stream Reveal Thunderclap: Power +25 | 3 | 5 |
| Exclusive Stream Reveal Thunderclap: Power +25 | 3 | 5 |
| Clearheaded Prevents the user from becoming confused. | 2 | 5 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Hit Inter Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent. | 2 | 8 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder: Power +3 | 2 | 3 |
| Thunder: Power +3 | 2 | 3 |
| Shiny Li’l Lightbulb!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Thunder: Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Fully Charged Thunderclap: Power +3 | 2 | 3 |
| Fully Charged Thunderclap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 8 |
| Fully Charged Thunderclap: Power +3 | 2 | 3 |
| Booster Energy: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Fully Charged Thunderclap: Power +3 | 1 | 3 |
| Fully Charged Thunderclap: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Fully Charged Thunderclap: Power +3 | 1 | 3 |