Pokémon Masters Lab
SYNC PAIR DETAILS

Arc Suit Hau &Raichu (Alola Form)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-11-01

ElectricMultiEX role: StrikeWeakness: GhostAlola

Stats

HP868
Attack556
Defense249
Sp. Atk555
Sp. Def266
Speed463

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Almighty Thunder Punch

Buddy movePhysicalElectricOne opponentPower 288Gauge 3

Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense by three stat ranks. Leaves the target paralyzed.

Electric Terrain

Pokémon moveStatusElectricEntire fieldGauge 2Uses 2

Turns the field of play’s terrain into Electric Terrain.

Almighty Spark

Buddy movePhysicalElectricAll opponentsPower 360Gauge 2Uses 1

Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. The more the user’s Speed is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to three ranks maximum).

Feel the Alolan Shine!

Trainer moveStatus−Entire fieldUses 1

Turns the field of play’s terrain into Electric Terrain. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.

Hustle and Bustle Divine Gigavolt Havoc

Sync movePhysicalElectricOne opponentPower 360

The more the user’s Speed is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Zap Myth

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

Zap Judgment

Raises the Electric Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.

Soothing Breeze of Southern Lands

Raises the user’s Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.

Sweet Smell of Pancakes

Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s Electric Terrain by one and grants all of the following effects after your team’s sync pair uses their sync move: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain.

Happy-Go-Lucky Hodad

Raises the Speed and evasiveness of all allied sync pairs by two stat ranks when the user turns the field of play’s terrain into Electric Terrain. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user turns the field of play’s terrain into Electric Terrain.

Sync Grid (BSB) 52 tiles

Tile and effectMove Lv.Energy
Electric Terrain: 1st MP 0: Restore MP 1

Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle.

50
User Sets Electric Terrain: Physical Boost 1

Increases the user’s Physical Moves ↑ Next effect by one rank when it turns the field of play’s terrain into Electric Terrain.

40
Hustle and Bustle Divine Gigavolt Havoc: Power +5030
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Static Shock 5

Powers up the user’s sync move when the target is paralyzed.

39
Feel the Alolan Shine!: 1st T-Move: Restore MP 1

Restores one MP for the user the first time its Trainer uses a move each battle.

310
Hit: Stat ↓2 9

Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Almighty Thunder Punch: Hit: Interference (1 Kind) 9

Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful.

39
Almighty Thunder Punch: Paralysis Synergy 5

Powers up the user’s moves when the target is paralyzed.

310
Hustle and Bustle Divine Gigavolt Havoc: Power +2535
Hustle and Bustle Divine Gigavolt Havoc: Power +2535
Attack +2020
Turbo Charge 2

Quickly charges the move gauge when the terrain is Electric Terrain.

27
Almighty Thunder Punch: Power +423
Team Speedy Entry 2

Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.

27
Speed +1024
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Almighty Spark: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Almighty Spark: Power +423
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Electrorepulsion 3

Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.

210
Agile Entry 2

Raises the user’s evasiveness by two stat ranks when it enters a battle.

27
Almighty Thunder Punch: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Sp. Def +512
Attack +512
Almighty Thunder Punch: Power +413
Almighty Thunder Punch: Power +413
Attack +512
Sp. Def +512
Almighty Spark: Power +413
Almighty Spark: Power +413
Lithe

Prevents the user from getting paralyzed.

15
Defense +512
HP +1012
Almighty Spark: Power +413
Almighty Spark: Power +413
Haste

Speed cannot be lowered.

15
Speed +512
Almighty Thunder Punch: Power +413
Defense +512
Fast Runner

Evasiveness cannot be lowered.

15
Almighty Thunder Punch: Power +413

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