Arc Suit Hau &Raichu (Alola Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-11-01
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Thunder Punch
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense by three stat ranks. Leaves the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Almighty Spark
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. The more the user’s Speed is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to three ranks maximum).
Feel the Alolan Shine!
Turns the field of play’s terrain into Electric Terrain. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.
Hustle and Bustle Divine Gigavolt Havoc
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Zap Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Zap Judgment
Raises the Electric Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Soothing Breeze of Southern Lands
Raises the user’s Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Sweet Smell of Pancakes
Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s Electric Terrain by one and grants all of the following effects after your team’s sync pair uses their sync move: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain.
Happy-Go-Lucky Hodad
Raises the Speed and evasiveness of all allied sync pairs by two stat ranks when the user turns the field of play’s terrain into Electric Terrain. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user turns the field of play’s terrain into Electric Terrain.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Electric Terrain: 1st MP 0: Restore MP 1 Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. | 5 | 0 |
| User Sets Electric Terrain: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank when it turns the field of play’s terrain into Electric Terrain. | 4 | 0 |
| Hustle and Bustle Divine Gigavolt Havoc: Power +50 | 3 | 0 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Static Shock 5 Powers up the user’s sync move when the target is paralyzed. | 3 | 9 |
| Feel the Alolan Shine!: 1st T-Move: Restore MP 1 Restores one MP for the user the first time its Trainer uses a move each battle. | 3 | 10 |
| Hit: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Almighty Thunder Punch: Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful. | 3 | 9 |
| Almighty Thunder Punch: Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Hustle and Bustle Divine Gigavolt Havoc: Power +25 | 3 | 5 |
| Hustle and Bustle Divine Gigavolt Havoc: Power +25 | 3 | 5 |
| Attack +20 | 2 | 0 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 7 |
| Almighty Thunder Punch: Power +4 | 2 | 3 |
| Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Almighty Spark: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Almighty Spark: Power +4 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 2 | 10 |
| Agile Entry 2 Raises the user’s evasiveness by two stat ranks when it enters a battle. | 2 | 7 |
| Almighty Thunder Punch: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Almighty Thunder Punch: Power +4 | 1 | 3 |
| Almighty Thunder Punch: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Spark: Power +4 | 1 | 3 |
| Almighty Spark: Power +4 | 1 | 3 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Almighty Spark: Power +4 | 1 | 3 |
| Almighty Spark: Power +4 | 1 | 3 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Almighty Thunder Punch: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Almighty Thunder Punch: Power +4 | 1 | 3 |