Matt & Sharpedo
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-21
Matt & Sharpedo
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Whirlpool
Leaves the target trapped.
Hoenn Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Full-On Burning Up!
Raises the Sp. Atk and Speed of all allied sync pairs by four stat ranks.
Tough Team Aqua Admin Water Beam
Become Mega Sharpedo until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
User Sets Circle: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Circle: Team S-Moves ↑ 2
Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
Hit: HP Recovery 9
Restores the user’s HP when its attack move is successful.
Matt & Mega Sharpedo
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Whirlpool
Leaves the target trapped.
Hoenn Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Snarl
Lowers the target’s Sp. Atk. by one stat rank.
Full-On Burning Up!
Raises the Sp. Atk and Speed of all allied sync pairs by four stat ranks.
Tough Team Aqua Admin Water Beam
Become Mega Sharpedo until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
User Sets Circle: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Circle: Team S-Moves ↑ 2
Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
Hit: HP Recovery 9
Restores the user’s HP when its attack move is successful.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hit Trapped Opp: Attack ↓ 9 Lowers the target’s Attack by one stat rank when the user’s attack move is successful against targets that are trapped. | 3 | 10 |
| Opp Trapped: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is trapped. | 3 | 10 |
| Hoenn C (Spec) Extension 3 Extends the duration of Hoenn Circle (Special) when Hoenn Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Propelling Strike 9 Charges the user’s move gauge by one when its attack move is successful. | 3 | 10 |
| 1st S-Move: Team Special Boost 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Full-Bracing Command 9 Raises the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 3 | 10 |
| Full-On Burning Up!: Team Brain Gain 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 3 | 10 |
| Tough Team Aqua Admin Water Beam: Power +25 | 3 | 5 |
| Tough Team Aqua Admin Water Beam: Power +25 | 3 | 5 |
| Whirlpool: Power +4 | 2 | 3 |
| Whirlpool: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. | 2 | 8 |
| Snarl: Power +2 | 2 | 3 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 7 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Snarl: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hoenn Analysis: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Whirlpool: Accuracy +15 | 2 | 5 |
| HP +20 | 2 | 4 |
| Full-On Burning Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Tough Team Aqua Admin Water Beam: Power +30 | 1 | 0 |
| Tough Team Aqua Admin Water Beam: Power +30 | 1 | 0 |
| Tough Team Aqua Admin Water Beam: Power +30 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 3 |
| Whirlpool: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| Snarl: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Snarl: Power +2 | 1 | 3 |
| Snarl: Power +2 | 1 | 3 |
| Snarl: Accuracy +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Whirlpool: Power +4 | 1 | 3 |
| Whirlpool: Power +4 | 1 | 3 |