Red & Snorlax
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Red & Snorlax
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
You and Me!
Reduces the sync move countdown of an ally by one. Raises an ally’s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.
Heaviest Sleeper Normal Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
MAX Regen
Applies the Gradual Healing effect to the user after using its max move.
Flute Awakening Superawakening
Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move. Reduces physical attack move damage taken by allies.
Team Alert Mind 1
Raises the Defense of all allied sync pairs by one stat rank when the user’s HP drops to half or below.
Group Moral Support 4
Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Trainer uses a move.
Red & Snorlax
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
You and Me!
Reduces the sync move countdown of an ally by one. Raises an ally’s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.
Heaviest Sleeper Normal Impact
No additional effect.
G-Max Replenish
Restores one MP of the user’s moves.
Max Knuckle
Raises the Attack of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
MAX Regen
Applies the Gradual Healing effect to the user after using its max move.
Flute Awakening Superawakening
Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move. Reduces physical attack move damage taken by allies.
Team Alert Mind 1
Raises the Defense of all allied sync pairs by one stat rank when the user’s HP drops to half or below.
Group Moral Support 4
Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Trainer uses a move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| You and Me!: Mighty Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 5 | 10 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 5 | 10 |
| MAX Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user’s max move. | 4 | 8 |
| Status Immunity Status conditions cannot be inflicted on the user. | 4 | 10 |
| Flag Bearer 3 Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 7 |
| Safety Net Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Max Knuckle: Power +100 | 3 | 8 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 9 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| MAX Shielding Strikes 2 Raises the user’s Defense by two stat ranks after using its max move. | 3 | 8 |
| G-Max Replenish: Power +100 | 3 | 8 |
| Heaviest Sleeper Normal Impact: Power +25 | 3 | 5 |
| Heaviest Sleeper Normal Impact: Power +25 | 3 | 5 |
| Body Slam: Power +3 | 2 | 3 |
| Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Rock Smash: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Rock Smash: Power +3 | 2 | 3 |
| Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 6 |
| Defense +10 | 2 | 4 |
| Body Slam: Power +3 | 2 | 3 |
| Body Slam: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| MAX Group Therapy 9 Removes all status conditions from all allied sync pairs after using the user’s max move. | 2 | 8 |
| Fire Guard Reduces damage when the user is attacked by Fire-type moves. | 2 | 7 |
| Ice Guard Reduces damage when the user is attacked by Ice-type moves. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Body Slam: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +20 | 1 | 4 |
| Body Slam: Power +3 | 1 | 3 |
| Body Slam: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 3 |
| Rock Smash: Power +3 | 1 | 3 |
| Speed +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| You and Me!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |