Pokemas Lab
SYNC PAIR DETAILS

Red & Snorlax

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Red & Snorlax

NormalSupportEX role: SprintWeakness: FightingKanto

Stats

HP890
Attack296
Defense352
Sp. Atk260
Sp. Def372
Speed311

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Body Slam

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of leaving the target paralyzed.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

You and Me!

Trainer moveStatus−Uses 2

Reduces the sync move countdown of an ally by one. Raises an ally’s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.

Heaviest Sleeper Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

MAX Regen

Applies the Gradual Healing effect to the user after using its max move.

Flute Awakening Superawakening

Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move. Reduces physical attack move damage taken by allies.

Team Alert Mind 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s HP drops to half or below.

Group Moral Support 4

Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Trainer uses a move.

Red & Snorlax

NormalSupportEX role: SprintWeakness: FightingKanto

Stats

HP890
Attack296
Defense352
Sp. Atk260
Sp. Def372
Speed311

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Body Slam

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of leaving the target paralyzed.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

You and Me!

Trainer moveStatus−Uses 2

Reduces the sync move countdown of an ally by one. Raises an ally’s critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.

Heaviest Sleeper Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

G-Max Replenish

Max movePhysicalNormalPower 480

Restores one MP of the user’s moves.

Max Knuckle

Max movePhysicalFightingPower 480

Raises the Attack of all allied sync pairs by two stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

MAX Regen

Applies the Gradual Healing effect to the user after using its max move.

Flute Awakening Superawakening

Reduces the user’s sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s max move. Reduces physical attack move damage taken by allies.

Team Alert Mind 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s HP drops to half or below.

Group Moral Support 4

Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user’s Trainer uses a move.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
You and Me!: Mighty Friend 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.

510
Danger Damage Guard

Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.

510
MAX Barricade Buddies 2

Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user’s max move.

48
Status Immunity

Status conditions cannot be inflicted on the user.

410
Flag Bearer 3

Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

37
Safety Net

Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle.

310
Max Knuckle: Power +10038
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

39
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
MAX Shielding Strikes 2

Raises the user’s Defense by two stat ranks after using its max move.

38
G-Max Replenish: Power +10038
Heaviest Sleeper Normal Impact: Power +2535
Heaviest Sleeper Normal Impact: Power +2535
Body Slam: Power +323
Body Slam: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +1024
Rock Smash: On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

27
Rock Smash: Power +323
Rock Smash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

25
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

26
Defense +1024
Body Slam: Power +323
Body Slam: Hostile Environment 1

Raises the chance of inflicting status conditions with the additional effects of moves.

27
MAX Group Therapy 9

Removes all status conditions from all allied sync pairs after using the user’s max move.

28
Fire Guard

Reduces damage when the user is attacked by Fire-type moves.

27
Ice Guard

Reduces damage when the user is attacked by Ice-type moves.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Body Slam: Power +313
Attack +512
HP +2014
Body Slam: Power +313
Body Slam: Power +313
Speed +512
Rock Smash: Power +313
Sp. Def +512
Rock Smash: Power +313
Speed +512
Rock Smash: Power +313
Sp. Def +512
Rock Smash: Power +313
Rock Smash: Power +313
Speed +1014
Defense +512
Attack +512
HP +1012
You and Me!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

17

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